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<blockquote data-quote="med stud" data-source="post: 3752615" data-attributes="member: 1211"><p>I really like the saga- skill system and implemented it in my game as soon as I read the preview of it. I already had narrowed the skill list down, but I did that back in the early 2000; I come from a very Runequest- like RPG from Sweden were there were lots of skills and not many skill points. That made the characters very incompetent at lots of things and it restrained certain character concepts; if you wanted to play a knight with a sophisticated background there wasn't a chance that you could pay for all your skills. 3.x has some of these problems, especially with fighters and clerics.</p><p></p><p>I'm also curious, am I the only one who don't think that skills for Craft, Perform and Profession are needed? They have never been needed in any of my games and have only been used for role playing reasons. In that case I think they can be moved to the backstory; if you want your fighter to play the lute well, just write down that he is a good lute player and the next time the PCs hit a tavern, let him play. If he wants to do something concrete with it, let him use Persuasion with the the performance.</p></blockquote><p></p>
[QUOTE="med stud, post: 3752615, member: 1211"] I really like the saga- skill system and implemented it in my game as soon as I read the preview of it. I already had narrowed the skill list down, but I did that back in the early 2000; I come from a very Runequest- like RPG from Sweden were there were lots of skills and not many skill points. That made the characters very incompetent at lots of things and it restrained certain character concepts; if you wanted to play a knight with a sophisticated background there wasn't a chance that you could pay for all your skills. 3.x has some of these problems, especially with fighters and clerics. I'm also curious, am I the only one who don't think that skills for Craft, Perform and Profession are needed? They have never been needed in any of my games and have only been used for role playing reasons. In that case I think they can be moved to the backstory; if you want your fighter to play the lute well, just write down that he is a good lute player and the next time the PCs hit a tavern, let him play. If he wants to do something concrete with it, let him use Persuasion with the the performance. [/QUOTE]
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