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<blockquote data-quote="Raven Swords" data-source="post: 4406639" data-attributes="member: 74581"><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Any one thought about changing the skill system to make it more </span></span> <span style="font-family: 'Verdana'">customizable</span><span style="font-family: 'Verdana'"><span style="font-size: 10px">?</span></span></p><p></p><p></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Thoughts so far:</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Each class has listed </span></span> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">a number of skills it is trained in.</span></span> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">a number of skills it is not trained in (untrained).</span></span> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">one or more class skills which must be maxed out at 1st level.</span></span> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">a number of skill points at first level.</span></span> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">a number of skill points gained at each level.</span></span> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Trained skills can be left without any skill points or you may add up to your level +5 skill points to each skill using your pool.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Untrained skills can be raised to half your level using skill points.</span></span> </p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Feats work as described in the phb with the exception of Skill Training which also allows you to spend skill points up to your level +5.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">The skills described in the phb are focussed soaly on adventuring and heroic enterprise. Obviously a number of other skills exist in the world and should a player choose to take the time to study them, diverting her resources from the skills more likely to save their life the following could be considered…</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Artifice</span></span> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">A skill for crafting, designing, sketching and inventing. Masters of the artifice skill are the Da'Vinci of their world and can spend there time building clever, odd or dangerous machines. You can use the artifice skill to identify strange machines, to operate machines, to build machines and to repair machines. You can also identify constructs and golems.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Alchemist</span></span> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Potions, poisons, drugs, altering the properties of natural materials. The skills of an Alchemist can seem almost supernatural, require a razor sharp mind and can be dangerous to practice. You can use the alchemist skill to identify strange substances, to concoct potions, poisons, drugs or treatments. You can also identify oozes.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Performance</span></span> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Acting, dancing, singing and making music. Masters of the performance skill entertain and distract, tell stories and make you laugh. You can use performance to distract, obfuscate, entertain and educate.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Raven Swords, post: 4406639, member: 74581"] [FONT=Verdana][SIZE=2]Any one thought about changing the skill system to make it more [/SIZE][/FONT] [FONT=Verdana]customizable[/FONT][FONT=Verdana][SIZE=2]?[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Thoughts so far: [/SIZE][/FONT] [FONT=Verdana][SIZE=2] [/SIZE][/FONT] [FONT=Verdana][SIZE=2]Each class has listed [/SIZE][/FONT] [FONT=Verdana][SIZE=2]a number of skills it is trained in.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]a number of skills it is not trained in (untrained).[/SIZE][/FONT] [FONT=Verdana][SIZE=2]one or more class skills which must be maxed out at 1st level.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]a number of skill points at first level.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]a number of skill points gained at each level.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Trained skills can be left without any skill points or you may add up to your level +5 skill points to each skill using your pool.[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Untrained skills can be raised to half your level using skill points.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] [/SIZE][/FONT] [FONT=Verdana][SIZE=2]Feats work as described in the phb with the exception of Skill Training which also allows you to spend skill points up to your level +5.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] [/SIZE][/FONT] [FONT=Verdana][SIZE=2]The skills described in the phb are focussed soaly on adventuring and heroic enterprise. Obviously a number of other skills exist in the world and should a player choose to take the time to study them, diverting her resources from the skills more likely to save their life the following could be considered…[/SIZE][/FONT] [FONT=Verdana][SIZE=2] [/SIZE][/FONT] [FONT=Verdana][SIZE=2]Artifice[/SIZE][/FONT] [FONT=Verdana][SIZE=2]A skill for crafting, designing, sketching and inventing. Masters of the artifice skill are the Da'Vinci of their world and can spend there time building clever, odd or dangerous machines. You can use the artifice skill to identify strange machines, to operate machines, to build machines and to repair machines. You can also identify constructs and golems.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] [/SIZE][/FONT] [FONT=Verdana][SIZE=2]Alchemist[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Potions, poisons, drugs, altering the properties of natural materials. The skills of an Alchemist can seem almost supernatural, require a razor sharp mind and can be dangerous to practice. You can use the alchemist skill to identify strange substances, to concoct potions, poisons, drugs or treatments. You can also identify oozes.[/SIZE][/FONT] [FONT=Verdana][SIZE=2] [/SIZE][/FONT] [FONT=Verdana][SIZE=2]Performance[/SIZE][/FONT] [FONT=Verdana][SIZE=2]Acting, dancing, singing and making music. Masters of the performance skill entertain and distract, tell stories and make you laugh. You can use performance to distract, obfuscate, entertain and educate.[/SIZE][/FONT] [FONT=Verdana][SIZE=2][/SIZE][/FONT][FONT=Verdana][SIZE=2] [/SIZE][/FONT] [/QUOTE]
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