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<blockquote data-quote="ValhallaGH" data-source="post: 4861175" data-attributes="member: 41187"><p>I guess you did miss tracking, then. It's listed as a function of the Perception skill, with DCs determined by plot (i.e. the DM).</p><p></p><p>In my games the lack of the ability to measure, if they craft a sturdy barricade, how quickly they can tunnel through a collapsed passage, how well they sail in a storm, and the impressiveness of a performance, are all serious lacks. Sure, I can substitute ability checks (Int & Str, Str & Con, Wis, Cha) but that doesn't really represent backgrounds, hobbies, and supplemental training at all.</p><p></p><p>As written 4e covers the classic Dungeon Crawl skills. It does, but just barely. What it's totally lacking are the skills that can prevent or propel the party's bizarrely clever schemes, or support a less combative gameplay that still has meaningful die rolls and deep skill usage.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4861175, member: 41187"] I guess you did miss tracking, then. It's listed as a function of the Perception skill, with DCs determined by plot (i.e. the DM). In my games the lack of the ability to measure, if they craft a sturdy barricade, how quickly they can tunnel through a collapsed passage, how well they sail in a storm, and the impressiveness of a performance, are all serious lacks. Sure, I can substitute ability checks (Int & Str, Str & Con, Wis, Cha) but that doesn't really represent backgrounds, hobbies, and supplemental training at all. As written 4e covers the classic Dungeon Crawl skills. It does, but just barely. What it's totally lacking are the skills that can prevent or propel the party's bizarrely clever schemes, or support a less combative gameplay that still has meaningful die rolls and deep skill usage. [/QUOTE]
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