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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4863145" data-attributes="member: 710"><p>I prefer the 4E take on the social skills. I like Bluff, Diplomacy and Intimidate to be distinguished and not just rolled up into one Persuasion skill. I think if you want to support non-combat scenarios, diverse social skills can help that a lot more than having a default skill. All 3 skills are relevant in a social situation, while most scenarios that would require Athletics just need one of either Climb, Jump or Swim and not all three. More importantly, if you need all three you _really_ need all three, as in every character needs it. In a social scenario, you have "good-cop/bad-cop" scenarios where you might need Intimidate and Diplomacy at th same time but by different people. </p><p></p><p>Regarding Use The Force - I would go a different route. Throw away BAB and instead make attacks act like skills. They already do, in a way, with being not proficient causing a -5 penalty to attacks. The only difference would be that Weapon Focus would now have to give a +3 bonus, but if the skill system is supposed to handle that, why not the combat system? Since you still have a class based system, you can keep enforcing everyone to be trained in some weapon skills. </p><p></p><p>Of course, I say that now with hindsight of 4E <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4863145, member: 710"] I prefer the 4E take on the social skills. I like Bluff, Diplomacy and Intimidate to be distinguished and not just rolled up into one Persuasion skill. I think if you want to support non-combat scenarios, diverse social skills can help that a lot more than having a default skill. All 3 skills are relevant in a social situation, while most scenarios that would require Athletics just need one of either Climb, Jump or Swim and not all three. More importantly, if you need all three you _really_ need all three, as in every character needs it. In a social scenario, you have "good-cop/bad-cop" scenarios where you might need Intimidate and Diplomacy at th same time but by different people. Regarding Use The Force - I would go a different route. Throw away BAB and instead make attacks act like skills. They already do, in a way, with being not proficient causing a -5 penalty to attacks. The only difference would be that Weapon Focus would now have to give a +3 bonus, but if the skill system is supposed to handle that, why not the combat system? Since you still have a class based system, you can keep enforcing everyone to be trained in some weapon skills. Of course, I say that now with hindsight of 4E ;) [/QUOTE]
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