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<blockquote data-quote="small pumpkin man" data-source="post: 4865325" data-attributes="member: 57910"><p>It's awesome. Some details are off, but the heart is in exactly the right place.</p><p></p><p></p><p></p><p>Yeah, this is the major issue, and is what people who actually like the system complain about.</p><p></p><p>Essentially there are three large changes made that people who don't like the system complain about.</p><p></p><p>1)Merge a bunch of skills. This is a fairly obvious problem with 3.x and many d20 versions involve this fix. Some people argue that 4e took it to far, and I can see their point. I would argue that for 4e climb/swim/jump should just be a single skill, and that mechanics <em>might</em> cover a little too much, otherwise SAGA's really good here.</p><p></p><p>2)Everyone gets half level to all skills. This one's freakin' awesome and anyone who says otherwise just Doesn't Get It. Having checks in a level based system where one character can't fail and another can't succeed is just a Bad Idea, and in a Star Wars or Fantasy game being poor at something should be a specific choice, not the default. (Seriously, high level Paladins who can kill demons the size of elephants with a rusty spoon but can't climb a tree are completely stupid.)</p><p></p><p>3)Getting rid of points and making it untrained/trained/focused. Lots of people hate this but I can take or leave it. I find points unnecessary, I think people who want "granularity" have a different idea of what a character sheet means than I do, but I don't think the slight ease of use you get from this system is really enough to care about. I have seen some people vaguely annoyed they don't get to mess around with skill points every level, even if it is just adding +1 to int+2 skills they enjoy the illusion of choice.</p><p></p><p>As you might expect I get somewhat annoyed by people who don't like (3) and throw out (2) along with it without taking the time think why.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4865325, member: 57910"] It's awesome. Some details are off, but the heart is in exactly the right place. Yeah, this is the major issue, and is what people who actually like the system complain about. Essentially there are three large changes made that people who don't like the system complain about. 1)Merge a bunch of skills. This is a fairly obvious problem with 3.x and many d20 versions involve this fix. Some people argue that 4e took it to far, and I can see their point. I would argue that for 4e climb/swim/jump should just be a single skill, and that mechanics [i]might[/i] cover a little too much, otherwise SAGA's really good here. 2)Everyone gets half level to all skills. This one's freakin' awesome and anyone who says otherwise just Doesn't Get It. Having checks in a level based system where one character can't fail and another can't succeed is just a Bad Idea, and in a Star Wars or Fantasy game being poor at something should be a specific choice, not the default. (Seriously, high level Paladins who can kill demons the size of elephants with a rusty spoon but can't climb a tree are completely stupid.) 3)Getting rid of points and making it untrained/trained/focused. Lots of people hate this but I can take or leave it. I find points unnecessary, I think people who want "granularity" have a different idea of what a character sheet means than I do, but I don't think the slight ease of use you get from this system is really enough to care about. I have seen some people vaguely annoyed they don't get to mess around with skill points every level, even if it is just adding +1 to int+2 skills they enjoy the illusion of choice. As you might expect I get somewhat annoyed by people who don't like (3) and throw out (2) along with it without taking the time think why. [/QUOTE]
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