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Revised (v.3.5) System Reference Document
Skills
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<blockquote data-quote="Morrus" data-source="post: 6160014" data-attributes="member: 1"><p>[TABLE="class: outer_border, width: 100%"] [TR] [TD][bar]<span style="font-size: 12px"><strong>Skill List</strong></span>[/bar][/TD] [TD]</p><p>[/TD] [TD="align: right"][HI][srd]Revised d20 System Reference Document[/srd][/HI][/TD] [/TR] [TR] [TD][srd]Appraise[/srd] (INT)</p><p>Balance (DEX; ARMOR CHECK PENALTY)</p><p>Bluff (CHA)</p><p>Climb (STR; ARMOR CHECK PENALTY)</p><p>Concentration (CON)</p><p>Craft (Int)</p><p>Decipher Script (INT; TRAINED ONLY)</p><p>Diplomacy (CHA)</p><p>Disable Device (INT; TRAINED ONLY)</p><p>Disguise (CHA)</p><p>Escape Artist (DEX; ARMOR CHECK PENALTY)</p><p>Forgery (INT)[/TD] [TD]Gather Information (CHA)</p><p>Handle Animal (CHA; TRAINED ONLY)</p><p>Heal (WIS)</p><p>Hide (DEX; ARMOR CHECK PENALTY)</p><p>Intimidate (CHA)</p><p>Jump (STR; ARMOR CHECK PENALTY)</p><p>Knowledge (INT; TRAINED ONLY)</p><p>Listen (WIS)</p><p>Move Silently (DEX; ARMOR CHECK PENALTY)</p><p>Open Lock (DEX; TRAINED ONLY)</p><p>Perform (CHA)</p><p>Profession (WIS; TRAINED ONLY)[/TD] [TD]Ride (DEX)</p><p>Search (INT)</p><p>Sense Motive (WIS)</p><p>Sleight of Hand (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)</p><p>Speak Language (NONE; TRAINED ONLY)</p><p>Spellcraft (INT; TRAINED ONLY)</p><p>Spot (WIS)</p><p>Survival (WIS)</p><p>Swim (STR; ARMOR CHECK PENALTY)</p><p>Tumble (DEX; TRAINED ONLY; ARMOR CHECK PENALTY)</p><p>Use Magic Device (CHA; TRAINED ONLY)</p><p>Use Rope (DEX)[/TD] [/TR] [/TABLE] <p style="text-align: right">[toc]NO[/toc] </p> <p style="text-align: right"></p><p><span style="font-size: 10px"><span style="color: #000000">[h=1]Skills Summary[/h]</span><span style="color: #000000">If you buy a class skill, your character gets 1 rank (equal to a +1 bonus on checks with that skill) for each skill point. If you buy other classes’ skills (cross-class skills), you get 1/2 rank per skill point.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Your maximum rank in a class skill is your character level + 3.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Your maximum rank in a cross-class skill is one-half of this number (do not round up or down).</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"><strong></strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>Using Skills:</strong> To make a skill check, roll: 1d20 + skill modifier (Skill modifier = skill rank + ability modifier + miscellaneous modifiers)</span><span style="color: #000000">. This roll works just like an attack roll or a saving throw— the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you’re trying to beat another character’s check result.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"><strong></strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>Skill Ranks:</strong> A character’s number of ranks in a skill is based on how many skill points a character has invested in a skill. Many skills can be used even if the character has no ranks in them; doing this is called making an untrained skill check.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"><strong></strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>Ability Modifier:</strong> The ability modifier used in a skill check is the modifier for the skill’s key ability (the ability associated with the skill’s use). The key ability of each skill is noted in its description.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"><strong></strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>Miscellaneous Modifiers:</strong> Miscellaneous modifiers include racial bonuses, armor check penalties, and bonuses provided by feats, among others.</span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">Each skill point you spend on a class skill gets you 1 rank in that skill. Class skills are the skills found on your character’s class skill list. Each skill point you spend on a cross-class skill gets your character 1/2 rank in that skill. Cross-class skills are skills not found on your character’s class skill list. (Half ranks do not improve your skill check, but two 1/2 ranks make 1 rank.) You can’t save skill points to spend later.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">The maximum rank in a class skill is the character’s level + 3. If it’s a cross-class skill, the maximum rank is half of that number (do not round up or down).</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=2]Using Skills[/h]</span><span style="color: #000000">When your character uses a skill, you make a skill check to see how well he or she does. The higher the result of the skill check, the better. Based on the circumstances, your result must match or beat a particular number (a DC or the result of an opposed skill check) for the check to be successful. The harder the task, the higher the number you need to roll.</span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">Circumstances can affect your check. A character who is free to work without distractions can make a careful attempt and avoid simple mistakes. A character who has lots of time can try over and over again, thereby assuring the best outcome. If others help, the character may succeed where otherwise he or she would fail.</span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">[h=2]Skill Checks[/h]</span><span style="color: #000000">A skill check takes into account a character’s training (skill rank), natural talent (ability modifier), and luck (the die roll). It may also take into account his or her race’s knack for doing certain things (racial bonus) or what armor he or she is wearing (armor check penalty), or a certain feat the character possesses, among other things. </span> </span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">To make a skill check, roll 1d20 and add your character’s skill modifier for that skill. The skill modifier incorporates the character’s ranks in that skill and the ability modifier for that skill’s key ability, plus any other miscellaneous modifiers that may apply, including racial bonuses and armor check penalties. The higher the result, the better. Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=3]Difficulty Class[/h]</span><span style="color: #000000">Some checks are made against a Difficulty Class (DC). The DC is a number (set using the skill rules as a guideline) that you must score as a result on your skill check in order to succeed.</span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span>[TABLE="class: outer_border, width: 569"] [TR] [TD="colspan: 2"]<span style="font-size: 10px"> <span style="color: #000000"><strong>[bar]Table: Difficulty Class Examples[/bar]</strong></span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 123"]<span style="font-size: 10px"> <span style="color: #000000"><strong>Difficulty (DC)</strong></span></span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 418"]<span style="font-size: 10px"> <span style="color: #000000"><strong>Example (Skill Used)</strong></span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 123"]<span style="font-size: 10px"> <span style="color: #000000">Very easy (0) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 418"]<span style="font-size: 10px"> <span style="color: #000000">Notice something large in plain sight (Spot)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 123"]<span style="font-size: 10px"> <span style="color: #000000">Easy (5) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 418"]<span style="font-size: 10px"> <span style="color: #000000">Climb a knotted rope (Climb)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 123"]<span style="font-size: 10px"> <span style="color: #000000">Average (10) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 418"]<span style="font-size: 10px"> <span style="color: #000000">Hear an approaching guard (Listen)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 123"]<span style="font-size: 10px"> <span style="color: #000000">Tough (15) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 418"]<span style="font-size: 10px"> <span style="color: #000000">Rig a wagon wheel to fall off (Disable Device)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 123"]<span style="font-size: 10px"> <span style="color: #000000">Challenging (20) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 418"]<span style="font-size: 10px"> <span style="color: #000000">Swim in stormy water (Swim)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 123"]<span style="font-size: 10px"> <span style="color: #000000">Formidable (25) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 418"]<span style="font-size: 10px"> <span style="color: #000000">Open an average lock (Open Lock)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 123"]<span style="font-size: 10px"> <span style="color: #000000">Heroic (30) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 418"]<span style="font-size: 10px"> <span style="color: #000000">Leap across a 30-foot chasm (Jump)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 123"]<span style="font-size: 10px"> <span style="color: #000000">Nearly impossible (40)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 418"]<span style="font-size: 10px"> <span style="color: #000000">Track a squad of orcs across hard ground after 24 hours of rainfall (Survival)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [/TABLE] <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">[h=3]Opposed Checks[/h]</span><span style="color: #000000">An opposed check is a check whose success or failure is determined by comparing the check result to another character’s check result. In an opposed check, the higher result succeeds, while the lower result fails. In case of a tie, the higher skill modifier wins. If these scores are the same, roll again to break the tie.</span></span></p><p> <span style="font-size: 10px"></span>[TABLE="class: outer_border, width: 499"] [TR] [TD="colspan: 3"]<span style="font-size: 10px"> <span style="color: #000000"><strong>[bar]Table: Example Opposed Checks[/bar]</strong></span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 159"]<span style="font-size: 10px"> <span style="color: #000000"><strong>Task </strong></span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 129"]<span style="font-size: 10px"> <span style="color: #000000"><strong>Skill (Key Ability)</strong></span></span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 169"]<span style="font-size: 10px"> <span style="color: #000000"><strong>Opposing Skill (Key Ability)</strong></span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 159"]<span style="font-size: 10px"> <span style="color: #000000">Con someone </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 129"]<span style="font-size: 10px"> <span style="color: #000000">Bluff (Cha) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 169"]<span style="font-size: 10px"> <span style="color: #000000">Sense Motive (Wis)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 159"]<span style="font-size: 10px"> <span style="color: #000000">Pretend to be someone else</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 129"]<span style="font-size: 10px"> <span style="color: #000000">Disguise (Cha) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 169"]<span style="font-size: 10px"> <span style="color: #000000">Spot (Wis)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 159"]<span style="font-size: 10px"> <span style="color: #000000">Create a false map </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 129"]<span style="font-size: 10px"> <span style="color: #000000">Forgery (Int) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 169"]<span style="font-size: 10px"> <span style="color: #000000">Forgery (Int)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 159"]<span style="font-size: 10px"> <span style="color: #000000">Hide from someone </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 129"]<span style="font-size: 10px"> <span style="color: #000000">Hide (Dex) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 169"]<span style="font-size: 10px"> <span style="color: #000000">Spot (Wis)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 159"]<span style="font-size: 10px"> <span style="color: #000000">Make a bully back down </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 129"]<span style="font-size: 10px"> <span style="color: #000000">Intimidate (Cha) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 169"]<span style="font-size: 10px"> <span style="color: #000000">Special[SUP]1[/SUP]</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 159"]<span style="font-size: 10px"> <span style="color: #000000">Sneak up on someone </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 129"]<span style="font-size: 10px"> <span style="color: #000000">Move Silently (Dex) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 169"]<span style="font-size: 10px"> <span style="color: #000000">Listen (Wis)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 159"]<span style="font-size: 10px"> <span style="color: #000000">Steal a coin pouch </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 129"]<span style="font-size: 10px"> <span style="color: #000000">Sleight of Hand (Dex) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 169"]<span style="font-size: 10px"> <span style="color: #000000">Spot (Wis)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 159"]<span style="font-size: 10px"> <span style="color: #000000">Tie a prisoner securely </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 129"]<span style="font-size: 10px"> <span style="color: #000000">Use Rope (Dex) </span> </span></p><p><span style="font-size: 10px"> </span>[/TD] [TD="width: 169"]<span style="font-size: 10px"> <span style="color: #000000">Escape Artist (Dex)</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [TR] [TD="width: 485, colspan: 3"]<span style="font-size: 10px"> <span style="color: #000000">[SUP]1[/SUP] An Intimidate check is opposed by the target’s level check, not a skill check. See the Intimidate skill description for more information.</span></span></p><p><span style="font-size: 10px"> </span>[/TD] [/TR] [/TABLE] <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">[h=3]Trying Again[/h]</span><span style="color: #000000">In general, you can try a skill check again if you fail, and you can keep trying indefinitely. Some skills, however, have consequences of failure that must be taken into account. A few skills are virtually useless once a check has failed on an attempt to accomplish a particular task. For most skills, when a character has succeeded once at a given task, additional successes are meaningless.</span></span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"><span style="color: #000000">[h=3]Untrained Skill Checks[/h]</span><span style="color: #000000">Generally, if your character attempts to use a skill he or she does not possess, you make a skill check as normal. The skill modifier doesn’t have a skill rank added in because the character has no ranks in the skill. Any other applicable modifiers, such as the modifier for the skill’s key ability, are applied to the check.</span></span></p><p><span style="font-size: 10px"><span style="color: #000000"></span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">Many skills can be used only by someone who is trained in them.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=3]Favorable and Unfavorable Conditions[/h]</span><span style="color: #000000">Some situations may make a skill easier or harder to use, resulting in a bonus or penalty to the skill modifier for a skill check or a change to the DC of the skill check.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">The chance of success can be altered in four ways to take into account exceptional circumstances.</span><p style="margin-left: 20px"><span style="color: #000000">1. Give the skill user a +2 circumstance bonus to represent conditions that improve performance, such as having the perfect tool for the job, getting help from another character (see Combining Skill Attempts), or possessing unusually accurate information. </span> </p></span></p><p style="margin-left: 20px"><span style="font-size: 10px"><span style="color: #000000">2. Give the skill user a –2 circumstance penalty to represent conditions that hamper performance, such as being forced to use improvised tools or having misleading information.</span></p></span></p><p style="margin-left: 20px"><span style="font-size: 10px"><span style="color: #000000">3. Reduce the DC by 2 to represent circumstances that make the task easier, such as having a friendly audience or doing work that can be subpar.</span></p></span></p><p style="margin-left: 20px"><span style="font-size: 10px"><span style="color: #000000">4. Increase the DC by 2 to represent circumstances that make the task harder, such as having an uncooperative audience or doing work that must be flawless.</span></p></span></p><p style="margin-left: 20px"><span style="font-size: 10px"></p><p> <span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Conditions that affect your character’s ability to perform the skill change the skill modifier. Conditions that modify how well the character has to perform the skill to succeed change the DC. A bonus to the skill modifier and a reduction in the check’s DC have the same result: They create a better chance of success. But they represent different circumstances, and sometimes that difference is important.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=3]Time and Skill Checks[/h]</span><span style="color: #000000">Using a skill might take a round, take no time, or take several rounds or even longer. Most skill uses are standard actions, move actions, or full-round actions. Types of actions define how long activities take to perform within the framework of a combat round (6 seconds) and how movement is treated with respect to the activity. Some skill checks are instant and represent reactions to an event, or are included as part of an action.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">These skill checks are not actions. Other skill checks represent part of movement.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=3]Checks without Rolls[/h]</span><span style="color: #000000">A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. Sometimes, though, a character can use a skill under more favorable conditions and eliminate the luck factor.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"><strong></strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>Taking 10: </strong>When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"><strong></strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>Taking 20:</strong>When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000"><strong></strong></span></span></p><p><span style="font-size: 10px"><span style="color: #000000"><strong>Ability Checks and Caster Level Checks:</strong> The normal take 10 and take 20 rules apply for ability checks. Neither rule applies to caster level checks.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=2]Combining Skill Attempts[/h]</span><span style="color: #000000">When more than one character tries the same skill at the same time and for the same purpose, their efforts may overlap.</span></span></p><p> <span style="font-size: 10px"><span style="color: #000000">[h=3]Individual Events[/h]</span><span style="color: #000000">Often, several characters attempt some action and each succeeds or fails independently. The result of one character’s Climb check does not influence the results of other characters Climb check.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=3]Aid Another[/h]</span><span style="color: #000000">You can help another character achieve success on his or her skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you are helping gets a +2 bonus to his or her check, as per the rule for favorable conditions. (You can’t take 10 on a skill check to aid another.) In many cases, a character’s help won’t be beneficial, or only a limited number of characters can help at once. </span> </span></p><p> <span style="font-size: 10px"><span style="color: #000000"></span></span></p><p><span style="font-size: 10px"><span style="color: #000000">In cases where the skill restricts who can achieve certain results you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=3]Skill Synergy[/h]</span><span style="color: #000000">It’s possible for a character to have two skills that work well together. In general, having 5 or more ranks in one skill gives the character a +2 bonus on skill checks with each of its synergistic skills, as noted in the skill description. In some cases, this bonus applies only to specific uses of the skill in question, and not to all checks. Some skills provide benefits on other checks made by a character, such as those checks required to use certain class features.</span></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="color: #000000">[h=2]Ability Checks[/h]</span><span style="color: #000000">Sometimes a character tries to do something to which no specific skill really applies. In these cases, you make an ability check. An ability check is a roll of 1d20 plus the appropriate ability modifier. Essentially, you’re making an untrained skill check. </span> </span></p><p> <span style="font-size: 10px"><span style="color: #000000">In some cases, an action is a straight test of one’s ability with no luck involved. Just as you wouldn’t make a height check to see who is taller, you don’t make a Strength check to see who is stronger.</span></span></p><p> <span style="font-size: 10px"></span></p><p style="text-align: right"></p> <p style="text-align: right">[HI][srd]Revised d20 System Reference Document[/srd][/HI]</p> <p style="text-align: right"></p></blockquote><p></p>
[QUOTE="Morrus, post: 6160014, member: 1"] [TABLE="class: outer_border, width: 100%"] [TR] [TD][bar][SIZE=3][B]Skill List[/B][/SIZE][/bar][/TD] [TD] [/TD] [TD="align: right"][HI][srd]Revised d20 System Reference Document[/srd][/HI][/TD] [/TR] [TR] [TD][srd]Appraise[/srd] (INT) Balance (DEX; ARMOR CHECK PENALTY) Bluff (CHA) Climb (STR; ARMOR CHECK PENALTY) Concentration (CON) Craft (Int) Decipher Script (INT; TRAINED ONLY) Diplomacy (CHA) Disable Device (INT; TRAINED ONLY) Disguise (CHA) Escape Artist (DEX; ARMOR CHECK PENALTY) Forgery (INT)[/TD] [TD]Gather Information (CHA) Handle Animal (CHA; TRAINED ONLY) Heal (WIS) Hide (DEX; ARMOR CHECK PENALTY) Intimidate (CHA) Jump (STR; ARMOR CHECK PENALTY) Knowledge (INT; TRAINED ONLY) Listen (WIS) Move Silently (DEX; ARMOR CHECK PENALTY) Open Lock (DEX; TRAINED ONLY) Perform (CHA) Profession (WIS; TRAINED ONLY)[/TD] [TD]Ride (DEX) Search (INT) Sense Motive (WIS) Sleight of Hand (DEX; TRAINED ONLY; ARMOR CHECK PENALTY) Speak Language (NONE; TRAINED ONLY) Spellcraft (INT; TRAINED ONLY) Spot (WIS) Survival (WIS) Swim (STR; ARMOR CHECK PENALTY) Tumble (DEX; TRAINED ONLY; ARMOR CHECK PENALTY) Use Magic Device (CHA; TRAINED ONLY) Use Rope (DEX)[/TD] [/TR] [/TABLE] [RIGHT][toc]NO[/toc] [/RIGHT] [SIZE=2][COLOR=#000000][h=1]Skills Summary[/h][/COLOR][COLOR=#000000]If you buy a class skill, your character gets 1 rank (equal to a +1 bonus on checks with that skill) for each skill point. If you buy other classes’ skills (cross-class skills), you get 1/2 rank per skill point.[/COLOR] [COLOR=#000000] Your maximum rank in a class skill is your character level + 3.[/COLOR] [COLOR=#000000] Your maximum rank in a cross-class skill is one-half of this number (do not round up or down).[/COLOR] [COLOR=#000000][B] Using Skills:[/B] To make a skill check, roll: 1d20 + skill modifier (Skill modifier = skill rank + ability modifier + miscellaneous modifiers)[/COLOR][COLOR=#000000]. This roll works just like an attack roll or a saving throw— the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you’re trying to beat another character’s check result.[/COLOR] [COLOR=#000000][B] Skill Ranks:[/B] A character’s number of ranks in a skill is based on how many skill points a character has invested in a skill. Many skills can be used even if the character has no ranks in them; doing this is called making an untrained skill check.[/COLOR] [COLOR=#000000][B] Ability Modifier:[/B] The ability modifier used in a skill check is the modifier for the skill’s key ability (the ability associated with the skill’s use). The key ability of each skill is noted in its description.[/COLOR] [COLOR=#000000][B] Miscellaneous Modifiers:[/B] Miscellaneous modifiers include racial bonuses, armor check penalties, and bonuses provided by feats, among others.[/COLOR] [COLOR=#000000]Each skill point you spend on a class skill gets you 1 rank in that skill. Class skills are the skills found on your character’s class skill list. Each skill point you spend on a cross-class skill gets your character 1/2 rank in that skill. Cross-class skills are skills not found on your character’s class skill list. (Half ranks do not improve your skill check, but two 1/2 ranks make 1 rank.) You can’t save skill points to spend later.[/COLOR] [COLOR=#000000] The maximum rank in a class skill is the character’s level + 3. If it’s a cross-class skill, the maximum rank is half of that number (do not round up or down).[/COLOR] [COLOR=#000000] Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3.[/COLOR] [COLOR=#000000][h=2]Using Skills[/h][/COLOR][COLOR=#000000]When your character uses a skill, you make a skill check to see how well he or she does. The higher the result of the skill check, the better. Based on the circumstances, your result must match or beat a particular number (a DC or the result of an opposed skill check) for the check to be successful. The harder the task, the higher the number you need to roll. [/COLOR] [COLOR=#000000]Circumstances can affect your check. A character who is free to work without distractions can make a careful attempt and avoid simple mistakes. A character who has lots of time can try over and over again, thereby assuring the best outcome. If others help, the character may succeed where otherwise he or she would fail.[/COLOR] [COLOR=#000000][h=2]Skill Checks[/h][/COLOR][COLOR=#000000]A skill check takes into account a character’s training (skill rank), natural talent (ability modifier), and luck (the die roll). It may also take into account his or her race’s knack for doing certain things (racial bonus) or what armor he or she is wearing (armor check penalty), or a certain feat the character possesses, among other things. [/COLOR] [COLOR=#000000] To make a skill check, roll 1d20 and add your character’s skill modifier for that skill. The skill modifier incorporates the character’s ranks in that skill and the ability modifier for that skill’s key ability, plus any other miscellaneous modifiers that may apply, including racial bonuses and armor check penalties. The higher the result, the better. Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure.[/COLOR] [COLOR=#000000][h=3]Difficulty Class[/h][/COLOR][COLOR=#000000]Some checks are made against a Difficulty Class (DC). The DC is a number (set using the skill rules as a guideline) that you must score as a result on your skill check in order to succeed.[/COLOR] [/SIZE][TABLE="class: outer_border, width: 569"] [TR] [TD="colspan: 2"][SIZE=2] [COLOR=#000000][B][bar]Table: Difficulty Class Examples[/bar][/B][/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 123"][SIZE=2] [COLOR=#000000][B]Difficulty (DC)[/B][/COLOR] [/SIZE][/TD] [TD="width: 418"][SIZE=2] [COLOR=#000000][B]Example (Skill Used)[/B][/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 123"][SIZE=2] [COLOR=#000000]Very easy (0) [/COLOR] [/SIZE][/TD] [TD="width: 418"][SIZE=2] [COLOR=#000000]Notice something large in plain sight (Spot)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 123"][SIZE=2] [COLOR=#000000]Easy (5) [/COLOR] [/SIZE][/TD] [TD="width: 418"][SIZE=2] [COLOR=#000000]Climb a knotted rope (Climb)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 123"][SIZE=2] [COLOR=#000000]Average (10) [/COLOR] [/SIZE][/TD] [TD="width: 418"][SIZE=2] [COLOR=#000000]Hear an approaching guard (Listen)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 123"][SIZE=2] [COLOR=#000000]Tough (15) [/COLOR] [/SIZE][/TD] [TD="width: 418"][SIZE=2] [COLOR=#000000]Rig a wagon wheel to fall off (Disable Device)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 123"][SIZE=2] [COLOR=#000000]Challenging (20) [/COLOR] [/SIZE][/TD] [TD="width: 418"][SIZE=2] [COLOR=#000000]Swim in stormy water (Swim)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 123"][SIZE=2] [COLOR=#000000]Formidable (25) [/COLOR] [/SIZE][/TD] [TD="width: 418"][SIZE=2] [COLOR=#000000]Open an average lock (Open Lock)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 123"][SIZE=2] [COLOR=#000000]Heroic (30) [/COLOR] [/SIZE][/TD] [TD="width: 418"][SIZE=2] [COLOR=#000000]Leap across a 30-foot chasm (Jump)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 123"][SIZE=2] [COLOR=#000000]Nearly impossible (40)[/COLOR] [/SIZE][/TD] [TD="width: 418"][SIZE=2] [COLOR=#000000]Track a squad of orcs across hard ground after 24 hours of rainfall (Survival)[/COLOR] [/SIZE][/TD] [/TR] [/TABLE] [SIZE=2] [COLOR=#000000][h=3]Opposed Checks[/h][/COLOR][COLOR=#000000]An opposed check is a check whose success or failure is determined by comparing the check result to another character’s check result. In an opposed check, the higher result succeeds, while the lower result fails. In case of a tie, the higher skill modifier wins. If these scores are the same, roll again to break the tie.[/COLOR] [/SIZE][TABLE="class: outer_border, width: 499"] [TR] [TD="colspan: 3"][SIZE=2] [COLOR=#000000][B][bar]Table: Example Opposed Checks[/bar][/B][/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 159"][SIZE=2] [COLOR=#000000][B]Task [/B][/COLOR] [/SIZE][/TD] [TD="width: 129"][SIZE=2] [COLOR=#000000][B]Skill (Key Ability)[/B][/COLOR] [/SIZE][/TD] [TD="width: 169"][SIZE=2] [COLOR=#000000][B]Opposing Skill (Key Ability)[/B][/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 159"][SIZE=2] [COLOR=#000000]Con someone [/COLOR] [/SIZE][/TD] [TD="width: 129"][SIZE=2] [COLOR=#000000]Bluff (Cha) [/COLOR] [/SIZE][/TD] [TD="width: 169"][SIZE=2] [COLOR=#000000]Sense Motive (Wis)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 159"][SIZE=2] [COLOR=#000000]Pretend to be someone else[/COLOR] [/SIZE][/TD] [TD="width: 129"][SIZE=2] [COLOR=#000000]Disguise (Cha) [/COLOR] [/SIZE][/TD] [TD="width: 169"][SIZE=2] [COLOR=#000000]Spot (Wis)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 159"][SIZE=2] [COLOR=#000000]Create a false map [/COLOR] [/SIZE][/TD] [TD="width: 129"][SIZE=2] [COLOR=#000000]Forgery (Int) [/COLOR] [/SIZE][/TD] [TD="width: 169"][SIZE=2] [COLOR=#000000]Forgery (Int)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 159"][SIZE=2] [COLOR=#000000]Hide from someone [/COLOR] [/SIZE][/TD] [TD="width: 129"][SIZE=2] [COLOR=#000000]Hide (Dex) [/COLOR] [/SIZE][/TD] [TD="width: 169"][SIZE=2] [COLOR=#000000]Spot (Wis)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 159"][SIZE=2] [COLOR=#000000]Make a bully back down [/COLOR] [/SIZE][/TD] [TD="width: 129"][SIZE=2] [COLOR=#000000]Intimidate (Cha) [/COLOR] [/SIZE][/TD] [TD="width: 169"][SIZE=2] [COLOR=#000000]Special[SUP]1[/SUP][/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 159"][SIZE=2] [COLOR=#000000]Sneak up on someone [/COLOR] [/SIZE][/TD] [TD="width: 129"][SIZE=2] [COLOR=#000000]Move Silently (Dex) [/COLOR] [/SIZE][/TD] [TD="width: 169"][SIZE=2] [COLOR=#000000]Listen (Wis)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 159"][SIZE=2] [COLOR=#000000]Steal a coin pouch [/COLOR] [/SIZE][/TD] [TD="width: 129"][SIZE=2] [COLOR=#000000]Sleight of Hand (Dex) [/COLOR] [/SIZE][/TD] [TD="width: 169"][SIZE=2] [COLOR=#000000]Spot (Wis)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 159"][SIZE=2] [COLOR=#000000]Tie a prisoner securely [/COLOR] [/SIZE][/TD] [TD="width: 129"][SIZE=2] [COLOR=#000000]Use Rope (Dex) [/COLOR] [/SIZE][/TD] [TD="width: 169"][SIZE=2] [COLOR=#000000]Escape Artist (Dex)[/COLOR] [/SIZE][/TD] [/TR] [TR] [TD="width: 485, colspan: 3"][SIZE=2] [COLOR=#000000][SUP]1[/SUP] An Intimidate check is opposed by the target’s level check, not a skill check. See the Intimidate skill description for more information.[/COLOR] [/SIZE][/TD] [/TR] [/TABLE] [SIZE=2] [COLOR=#000000][h=3]Trying Again[/h][/COLOR][COLOR=#000000]In general, you can try a skill check again if you fail, and you can keep trying indefinitely. Some skills, however, have consequences of failure that must be taken into account. A few skills are virtually useless once a check has failed on an attempt to accomplish a particular task. For most skills, when a character has succeeded once at a given task, additional successes are meaningless.[/COLOR] [COLOR=#000000][h=3]Untrained Skill Checks[/h][/COLOR][COLOR=#000000]Generally, if your character attempts to use a skill he or she does not possess, you make a skill check as normal. The skill modifier doesn’t have a skill rank added in because the character has no ranks in the skill. Any other applicable modifiers, such as the modifier for the skill’s key ability, are applied to the check. [/COLOR] [COLOR=#000000]Many skills can be used only by someone who is trained in them.[/COLOR] [COLOR=#000000][h=3]Favorable and Unfavorable Conditions[/h][/COLOR][COLOR=#000000]Some situations may make a skill easier or harder to use, resulting in a bonus or penalty to the skill modifier for a skill check or a change to the DC of the skill check.[/COLOR] [COLOR=#000000] The chance of success can be altered in four ways to take into account exceptional circumstances.[/COLOR][INDENT][COLOR=#000000]1. Give the skill user a +2 circumstance bonus to represent conditions that improve performance, such as having the perfect tool for the job, getting help from another character (see Combining Skill Attempts), or possessing unusually accurate information. [/COLOR] [COLOR=#000000]2. Give the skill user a –2 circumstance penalty to represent conditions that hamper performance, such as being forced to use improvised tools or having misleading information.[/COLOR] [COLOR=#000000]3. Reduce the DC by 2 to represent circumstances that make the task easier, such as having a friendly audience or doing work that can be subpar.[/COLOR] [COLOR=#000000]4. Increase the DC by 2 to represent circumstances that make the task harder, such as having an uncooperative audience or doing work that must be flawless.[/COLOR] [/INDENT] [COLOR=#000000] Conditions that affect your character’s ability to perform the skill change the skill modifier. Conditions that modify how well the character has to perform the skill to succeed change the DC. A bonus to the skill modifier and a reduction in the check’s DC have the same result: They create a better chance of success. But they represent different circumstances, and sometimes that difference is important.[/COLOR] [COLOR=#000000][h=3]Time and Skill Checks[/h][/COLOR][COLOR=#000000]Using a skill might take a round, take no time, or take several rounds or even longer. Most skill uses are standard actions, move actions, or full-round actions. Types of actions define how long activities take to perform within the framework of a combat round (6 seconds) and how movement is treated with respect to the activity. Some skill checks are instant and represent reactions to an event, or are included as part of an action.[/COLOR] [COLOR=#000000] These skill checks are not actions. Other skill checks represent part of movement.[/COLOR] [COLOR=#000000][h=3]Checks without Rolls[/h][/COLOR][COLOR=#000000]A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. Sometimes, though, a character can use a skill under more favorable conditions and eliminate the luck factor.[/COLOR] [COLOR=#000000][B] Taking 10: [/B]When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.[/COLOR] [COLOR=#000000][B] Taking 20:[/B]When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.[/COLOR] [COLOR=#000000] Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.[/COLOR] [COLOR=#000000] Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task. Common “take 20” skills include Escape Artist, Open Lock, and Search.[/COLOR] [COLOR=#000000][B] Ability Checks and Caster Level Checks:[/B] The normal take 10 and take 20 rules apply for ability checks. Neither rule applies to caster level checks.[/COLOR] [COLOR=#000000][h=2]Combining Skill Attempts[/h][/COLOR][COLOR=#000000]When more than one character tries the same skill at the same time and for the same purpose, their efforts may overlap.[/COLOR] [COLOR=#000000][h=3]Individual Events[/h][/COLOR][COLOR=#000000]Often, several characters attempt some action and each succeeds or fails independently. The result of one character’s Climb check does not influence the results of other characters Climb check.[/COLOR] [COLOR=#000000][h=3]Aid Another[/h][/COLOR][COLOR=#000000]You can help another character achieve success on his or her skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you are helping gets a +2 bonus to his or her check, as per the rule for favorable conditions. (You can’t take 10 on a skill check to aid another.) In many cases, a character’s help won’t be beneficial, or only a limited number of characters can help at once. [/COLOR] [COLOR=#000000] In cases where the skill restricts who can achieve certain results you can’t aid another to grant a bonus to a task that your character couldn’t achieve alone.[/COLOR] [COLOR=#000000][h=3]Skill Synergy[/h][/COLOR][COLOR=#000000]It’s possible for a character to have two skills that work well together. In general, having 5 or more ranks in one skill gives the character a +2 bonus on skill checks with each of its synergistic skills, as noted in the skill description. In some cases, this bonus applies only to specific uses of the skill in question, and not to all checks. Some skills provide benefits on other checks made by a character, such as those checks required to use certain class features.[/COLOR] [COLOR=#000000][h=2]Ability Checks[/h][/COLOR][COLOR=#000000]Sometimes a character tries to do something to which no specific skill really applies. In these cases, you make an ability check. An ability check is a roll of 1d20 plus the appropriate ability modifier. Essentially, you’re making an untrained skill check. [/COLOR] [COLOR=#000000]In some cases, an action is a straight test of one’s ability with no luck involved. Just as you wouldn’t make a height check to see who is taller, you don’t make a Strength check to see who is stronger.[/COLOR] [/SIZE] [RIGHT] [HI][srd]Revised d20 System Reference Document[/srd][/HI] [/RIGHT] [/QUOTE]
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