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*Pathfinder & Starfinder
Skillshop- levelless system based on d20
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<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3639753" data-attributes="member: 53470"><p><strong>Fixed dice values that affect non-ability damage, Hit Dice, negative levels (now ruinations under Skillshop) and healing are handled as follows</strong></p><p></p><p>1d4 or less --> 1</p><p>1d6 --> 2</p><p>1d8 --> 3</p><p>1d10 --> 4</p><p>1d12 --> 5</p><p>1d20--> 6</p><p></p><p>Multiple dice based on the advancement of a spell or ability are converted to the base die value times the number of dice. All of the level-based properties of and ability or spell, are always (old spell level * 2), for this purpose.</p><p></p><p>Ex: A lightning bolt (Lv 3) would deal (3 * 2) * (the conversion for d6) in damage, or 3 * 2 * 2, or 12 damage.</p><p></p><p><strong>Hit Dice as limit</strong></p><p></p><p>If a spell or ability affects a fixed dice value in HD worth of creatures, that number becomes the converted value of creatures. Ex: A Circle of Death would affect up to 12 creatures rather than 12d4 HD. (6 * 2 * 1)</p><p></p><p>If something requires a cost equal to HD * N gp, that cost instead becomes CON * N gp.</p><p></p><p>If there is an HD limit to being affected by a spell, that limit is instead 10 + that much CON, rounded down (Ex: Greater Planar Binding can affect one creature of 28 CON or less, or up to three creatures with a total of 28 CON). If the spell is mind-affecting, WIS is used instead.</p><p></p><p>If an upper limit of current HP are required to be affected by a spell, that limit is instead 1/10 that many HP (for example: Power Word Kill can't affect anyone with more than 10 current HP)</p><p></p><p><strong>XP costs</strong></p><p></p><p>Total skill points allotted are equal to class-based skill score + int-10. </p><p></p><p>Skill ranks can be bought at (Skill Score + 1) * (Skill Score + 1) * 20-int (minimum 1) * 20 XP , or *40 XP for cross-class skills.</p><p></p><p>Ability points can be bought at (Ability Score + 1) * (Ability Score + 1) * 50 XP </p><p></p><p></p><p>For the most part, the XP cost for a spell is ((Spell level+1) * (Spell level+1) * (20-spell attribute, minimum 1) * 20) -100 for V or S - 10 for each gp required in material component cost, -10 for each gp required in focus cost, -1 for every 10 XP required to burn to cast the spell. </p><p></p><p>Wish, miracle and limited wish use 40 instead of 20 for this calculation.</p><p></p><p>Level-based class powers can be bought at Level * 1000 XP.--</p><p></p><p>Feats can be bought at (Number of prerequisites) * (Number of previous feats) * 250 XP.--</p><p></p><p>--This is subject to change if advised.</p><p></p><p><strong>Turning/Rebuking Undead</strong></p><p></p><p>You may turn/rebuke undead once for every 4 points in Charisma. </p><p></p><p>Turning/Rebuking is a check based on d20+CHA. Half of that result is the maximum WIS value of an undead you can turn. The DM will point out which ones you can turn. </p><p></p><p>The total WIS score of Undead you can turn/rebuke is equal to (4 + CHA + d20.). Any eligible undead that have WIS at half of the total turning damage roll (or less) are destroyed/commanded instead of turned/rebuked. You still affect them in order of proximity to you, closest first, and any excess points that aren't enough to affect any of the undead further than the last one turned are still wasted.</p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3639753, member: 53470"] [b]Fixed dice values that affect non-ability damage, Hit Dice, negative levels (now ruinations under Skillshop) and healing are handled as follows[/b] 1d4 or less --> 1 1d6 --> 2 1d8 --> 3 1d10 --> 4 1d12 --> 5 1d20--> 6 Multiple dice based on the advancement of a spell or ability are converted to the base die value times the number of dice. All of the level-based properties of and ability or spell, are always (old spell level * 2), for this purpose. Ex: A lightning bolt (Lv 3) would deal (3 * 2) * (the conversion for d6) in damage, or 3 * 2 * 2, or 12 damage. [b]Hit Dice as limit[/b] If a spell or ability affects a fixed dice value in HD worth of creatures, that number becomes the converted value of creatures. Ex: A Circle of Death would affect up to 12 creatures rather than 12d4 HD. (6 * 2 * 1) If something requires a cost equal to HD * N gp, that cost instead becomes CON * N gp. If there is an HD limit to being affected by a spell, that limit is instead 10 + that much CON, rounded down (Ex: Greater Planar Binding can affect one creature of 28 CON or less, or up to three creatures with a total of 28 CON). If the spell is mind-affecting, WIS is used instead. If an upper limit of current HP are required to be affected by a spell, that limit is instead 1/10 that many HP (for example: Power Word Kill can't affect anyone with more than 10 current HP) [b]XP costs[/b] Total skill points allotted are equal to class-based skill score + int-10. Skill ranks can be bought at (Skill Score + 1) * (Skill Score + 1) * 20-int (minimum 1) * 20 XP , or *40 XP for cross-class skills. Ability points can be bought at (Ability Score + 1) * (Ability Score + 1) * 50 XP For the most part, the XP cost for a spell is ((Spell level+1) * (Spell level+1) * (20-spell attribute, minimum 1) * 20) -100 for V or S - 10 for each gp required in material component cost, -10 for each gp required in focus cost, -1 for every 10 XP required to burn to cast the spell. Wish, miracle and limited wish use 40 instead of 20 for this calculation. Level-based class powers can be bought at Level * 1000 XP.-- Feats can be bought at (Number of prerequisites) * (Number of previous feats) * 250 XP.-- --This is subject to change if advised. [b]Turning/Rebuking Undead[/b] You may turn/rebuke undead once for every 4 points in Charisma. Turning/Rebuking is a check based on d20+CHA. Half of that result is the maximum WIS value of an undead you can turn. The DM will point out which ones you can turn. The total WIS score of Undead you can turn/rebuke is equal to (4 + CHA + d20.). Any eligible undead that have WIS at half of the total turning damage roll (or less) are destroyed/commanded instead of turned/rebuked. You still affect them in order of proximity to you, closest first, and any excess points that aren't enough to affect any of the undead further than the last one turned are still wasted. [/QUOTE]
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