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<blockquote data-quote="GlassJaw" data-source="post: 7956096" data-attributes="member: 22103"><p>I'm usually anti-new classes but I like the concept of a martial striker that uses shape-shifting to adapt to his environment or change their fighting style. Sort of like a primal battlemaster with some barbarian and druid mixed together. No doubt it can easily be a reskin of an existing class/subclass but there's enough there to make a new class work.</p><p></p><p>However, to justify being a class unto itself, it needs a unique mechanic. One idea I've had for a while (certainly with inspiration from lycanthropes) is a mechanic that grants the class additional options as they either take or deal damage in combat (which could be a choice within the class or based on archetype).</p><p></p><p>I also would make the shape-shifting mechanic distinctly different than wild shape. Instead of assuming the form of an animal, the class grants "aspects" of various animals that each provide different abilities. The character's appearance changes as they assume more and more aspects during combat.</p><p></p><p>I also like the idea of the archetypes being dedicated to a single animal (wolf, bear, eagle, etc), and the animal would determine how the aspects are triggered (bear when taking damage, wolf/snake when dealing damage, etc).</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7956096, member: 22103"] I'm usually anti-new classes but I like the concept of a martial striker that uses shape-shifting to adapt to his environment or change their fighting style. Sort of like a primal battlemaster with some barbarian and druid mixed together. No doubt it can easily be a reskin of an existing class/subclass but there's enough there to make a new class work. However, to justify being a class unto itself, it needs a unique mechanic. One idea I've had for a while (certainly with inspiration from lycanthropes) is a mechanic that grants the class additional options as they either take or deal damage in combat (which could be a choice within the class or based on archetype). I also would make the shape-shifting mechanic distinctly different than wild shape. Instead of assuming the form of an animal, the class grants "aspects" of various animals that each provide different abilities. The character's appearance changes as they assume more and more aspects during combat. I also like the idea of the archetypes being dedicated to a single animal (wolf, bear, eagle, etc), and the animal would determine how the aspects are triggered (bear when taking damage, wolf/snake when dealing damage, etc). [/QUOTE]
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