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General Tabletop Discussion
*Pathfinder & Starfinder
Skipping some encounters in pre-made adventures.
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<blockquote data-quote="fba827" data-source="post: 5090948" data-attributes="member: 807"><p>I don't see any problem with doing so as long as you recognize a few things (most of which already mentioned in this thread), like ...</p><p> - your level will be lower than assumed for subsequent encounters</p><p> - you might miss out on treasure parcels that they assume you earned</p><p> - you might miss out on healing potions or important items that might help you (i.e. the cultist holy symbol that lets you bypass the wards/traps if you wear them, etc)</p><p> - you might miss a step in the dynamics (this one is hard to explain with out example. But if you go from hard encounter to hard encounter to hard encounter, skipping the easy encounters inbetween, you change the "average" for the players making the hard encounters have much less emotional impact. so some sort of build up is a good thing with some encounters that are easy for the PCs will keep them from feeling frustrated (or overly confident, depending on whether you take out high or low encounters)</p><p> - you might miss out on flavor of the story (as silly as this one sounds, if you skip the encounter with the kobold sorcerer, the players may never realize how the town guard was doing those magical things, or realize that the town guard was really inleague with the kobolds all this time)</p><p></p><p>i'm sure there are others but that's all i can think of at the moment.</p><p></p><p>Any one encounter skipped here or there probably won't break things. But if you do it often enough, the above points start to become more and more apperent.</p><p></p><p>Luckily, any of those are <u>easy</u> to overcome as long as you recognize them in advance. So if you don't like some encounter setup for some reason, but all means, no need to bore your players if it would fall flat for the group.</p><p></p><p>(perhaps even just talk it out and say "you fought X,Y, Z in a tense fight / easy fight" etc.)</p></blockquote><p></p>
[QUOTE="fba827, post: 5090948, member: 807"] I don't see any problem with doing so as long as you recognize a few things (most of which already mentioned in this thread), like ... - your level will be lower than assumed for subsequent encounters - you might miss out on treasure parcels that they assume you earned - you might miss out on healing potions or important items that might help you (i.e. the cultist holy symbol that lets you bypass the wards/traps if you wear them, etc) - you might miss a step in the dynamics (this one is hard to explain with out example. But if you go from hard encounter to hard encounter to hard encounter, skipping the easy encounters inbetween, you change the "average" for the players making the hard encounters have much less emotional impact. so some sort of build up is a good thing with some encounters that are easy for the PCs will keep them from feeling frustrated (or overly confident, depending on whether you take out high or low encounters) - you might miss out on flavor of the story (as silly as this one sounds, if you skip the encounter with the kobold sorcerer, the players may never realize how the town guard was doing those magical things, or realize that the town guard was really inleague with the kobolds all this time) i'm sure there are others but that's all i can think of at the moment. Any one encounter skipped here or there probably won't break things. But if you do it often enough, the above points start to become more and more apperent. Luckily, any of those are [u]easy[/u] to overcome as long as you recognize them in advance. So if you don't like some encounter setup for some reason, but all means, no need to bore your players if it would fall flat for the group. (perhaps even just talk it out and say "you fought X,Y, Z in a tense fight / easy fight" etc.) [/QUOTE]
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Skipping some encounters in pre-made adventures.
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