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Skipping time - "... and then six months later..."
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<blockquote data-quote="Daniel Knight" data-source="post: 1623558" data-attributes="member: 1113"><p>Sure it is. Otherwise your character wouldn't have interesting situations to role play through.</p><p></p><p></p><p></p><p>I really don't see it as railroading. Depending on what the players achieve at the beginning could easily set the tone for the entire adventure and offer some really great role playing opportunities. For example...</p><p></p><p><strong>Players Don't Kill the Warewolf and Get Framed</strong></p><p>Who framed them and why? The characters have just been imprisoned for a substantial amount of time - and I bet they're sure as hell gonna wanna know who did it.</p><p></p><p><strong>Players Kill the Warewolf</strong></p><p>Why is this being covered up? Why are they being sent to prison for doing the world a favour? There's something bigger in the picture here - what is it?</p><p></p><p>Both scenarios offer a different BBEG, and also offer a different adventure. But - and here is the thing of beauty - you can get away with writing one adventure! You could easily use the same BBEG template and adventure for either direction the characters go in. From their perspective, they're choosing who their characters go after, and everyone wins. The players don't even realise the railroading has occurred. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Daniel Knight, post: 1623558, member: 1113"] Sure it is. Otherwise your character wouldn't have interesting situations to role play through. I really don't see it as railroading. Depending on what the players achieve at the beginning could easily set the tone for the entire adventure and offer some really great role playing opportunities. For example... [b]Players Don't Kill the Warewolf and Get Framed[/b] Who framed them and why? The characters have just been imprisoned for a substantial amount of time - and I bet they're sure as hell gonna wanna know who did it. [b]Players Kill the Warewolf[/b] Why is this being covered up? Why are they being sent to prison for doing the world a favour? There's something bigger in the picture here - what is it? Both scenarios offer a different BBEG, and also offer a different adventure. But - and here is the thing of beauty - you can get away with writing one adventure! You could easily use the same BBEG template and adventure for either direction the characters go in. From their perspective, they're choosing who their characters go after, and everyone wins. The players don't even realise the railroading has occurred. :D [/QUOTE]
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Skipping time - "... and then six months later..."
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