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Skipping time - "... and then six months later..."
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<blockquote data-quote="Three_Haligonians" data-source="post: 1623678" data-attributes="member: 19546"><p>I agree with Piratecat on this one. In regards to skipping time, we do it in our games all the time. Albeit, usually its to cover travel from one area to another. Usually our gm says something like "you board the boat and, after a fairly pleasent three months, arrive at your destination", whereby we typically take a few moments to explain what our characters would have done during the three months. One might join as part of the crew and help sail, one might describe a bout of terrible seasickness, one might describe spending most of thier time meeting the other people on the boat, etc. This way, it gives your characters a bit of control over the time passage. For instance, one of your characters might tell you that they've been spending their time hell-bent on escaping. You might say that there was a particularily good attempt a few weeks ago, but the character was caught, which explains why they are in solitary confinement. I find this allows the players to participate in the passage of time and makes people feel less railroaded.</p><p></p><p>Moreover, on the topic of railroading, its really necessary when your leading a one-shot campaign. I understand, hypersmurf, that you have a very short period of time to bring new characters together, so what your describing is highly necessary. What's more, you've got a noble who is using the pc's, so, in fact, HE/SHE is doing the railroading. I've played in several campaigns where my characters have been lead by the nose by a NPC. Its wonderfully infuriating for the PC's and leads to some fantastic roleplaying.</p><p></p><p>Sounds great to me, hypersmurf, hope all goes well!</p><p></p><p>T from Three Haligonians</p></blockquote><p></p>
[QUOTE="Three_Haligonians, post: 1623678, member: 19546"] I agree with Piratecat on this one. In regards to skipping time, we do it in our games all the time. Albeit, usually its to cover travel from one area to another. Usually our gm says something like "you board the boat and, after a fairly pleasent three months, arrive at your destination", whereby we typically take a few moments to explain what our characters would have done during the three months. One might join as part of the crew and help sail, one might describe a bout of terrible seasickness, one might describe spending most of thier time meeting the other people on the boat, etc. This way, it gives your characters a bit of control over the time passage. For instance, one of your characters might tell you that they've been spending their time hell-bent on escaping. You might say that there was a particularily good attempt a few weeks ago, but the character was caught, which explains why they are in solitary confinement. I find this allows the players to participate in the passage of time and makes people feel less railroaded. Moreover, on the topic of railroading, its really necessary when your leading a one-shot campaign. I understand, hypersmurf, that you have a very short period of time to bring new characters together, so what your describing is highly necessary. What's more, you've got a noble who is using the pc's, so, in fact, HE/SHE is doing the railroading. I've played in several campaigns where my characters have been lead by the nose by a NPC. Its wonderfully infuriating for the PC's and leads to some fantastic roleplaying. Sounds great to me, hypersmurf, hope all goes well! T from Three Haligonians [/QUOTE]
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