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Skirmish.. what the?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3196241" data-attributes="member: 35788"><p>I think it can make sense. Ever wonder why boxers dance in a circle around each other? They aren't just moving because they have restless leg syndrome! There is a significant amount of logic behind the movement. It helps you hit better.</p><p></p><p>When you move, you see your opponent from different angles. You get to see how the armor lays. You get to see where the thin spots are. You get to see how "thick" they are from the side. You get to see how they use their shield to defend themselves from multiple angles. I'm sure there are other aspects that people can add to this list.</p><p></p><p>So, I think it makes sense and similarily to the explanation of Mouseferatou up there. It also helpes to break it down between melee and ranged scouts.</p><p></p><p>Melee: Momentum helps the scout hit harder and see the opponent's weak spots.</p><p></p><p>Ranged: Movement allows the scout to settle in a spot that exposes the enemy's weak area rather than allowing the enemy to face him with his most protected side.</p><p></p><p>Both: the movement helps the AC because mobility makes them more difificult to anticipate location.</p><p></p><p>Again, it isn't perfect. But there is definately enough of a logical base to be viable in my eyes.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3196241, member: 35788"] I think it can make sense. Ever wonder why boxers dance in a circle around each other? They aren't just moving because they have restless leg syndrome! There is a significant amount of logic behind the movement. It helps you hit better. When you move, you see your opponent from different angles. You get to see how the armor lays. You get to see where the thin spots are. You get to see how "thick" they are from the side. You get to see how they use their shield to defend themselves from multiple angles. I'm sure there are other aspects that people can add to this list. So, I think it makes sense and similarily to the explanation of Mouseferatou up there. It also helpes to break it down between melee and ranged scouts. Melee: Momentum helps the scout hit harder and see the opponent's weak spots. Ranged: Movement allows the scout to settle in a spot that exposes the enemy's weak area rather than allowing the enemy to face him with his most protected side. Both: the movement helps the AC because mobility makes them more difificult to anticipate location. Again, it isn't perfect. But there is definately enough of a logical base to be viable in my eyes. [/QUOTE]
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