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<blockquote data-quote="Garthanos" data-source="post: 5072841" data-attributes="member: 82504"><p>Stronger people in real life usually get bigger bows and draw the ones they do use back further to allow faster farther flying arrows... harder to evade... better at penetrating... hmmm sounds like more damage and better to hit for me.</p><p></p><p>Note better timing and perception could be emphasized if that is the advantage you have... Modern bows involve only enough strength to get them cocked (no stamina or burst perception but sustained and timing yes). </p><p></p><p>For some styles of bow use it is important to be able to draw a STRong bow then hold it for a longer period of time CONstituting a need for stamina but you might exploit sudden DEXtrous aiming and quick release after drawing (me I use the latter because I dont like holding it or compound bows and recurve is cooler). Many techniques can be employed like combining just the right timing, judgement and perception intelligently deciding when to release on the field of battle is often as useful as arrow speed and it often combines with weaker bows and arcing the arrow so it is not obvious to the target exactly from whence the attack is coming. Deception and creativity can come in to it by changing rate of fire or targets... </p><p> </p><p>Those who study theories of "intelligence" came to the conclusion a while back that there isn't any one generalized quality in real life... but rather a myriad of them which represent many different specialized styles of thought. (almost like classes or skills and close concept wise to what you described in your oh so mocking web tones).</p><p></p><p>Oh and strength ... umm is that thigh burst strength front or back thick muscle or long (can you jump high or long better and can you sustain the activity?) One can look at a roman statue of a discuss thrower and tell what his musculature was best for but it might be similar to some of the same back strength of a golfer but the golfer has more elongated calves useful for stamina and walking</p><p></p><p>The first game I saw which disconnected attributes from abilities was called fudge... or was that fate?</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5072841, member: 82504"] Stronger people in real life usually get bigger bows and draw the ones they do use back further to allow faster farther flying arrows... harder to evade... better at penetrating... hmmm sounds like more damage and better to hit for me. Note better timing and perception could be emphasized if that is the advantage you have... Modern bows involve only enough strength to get them cocked (no stamina or burst perception but sustained and timing yes). For some styles of bow use it is important to be able to draw a STRong bow then hold it for a longer period of time CONstituting a need for stamina but you might exploit sudden DEXtrous aiming and quick release after drawing (me I use the latter because I dont like holding it or compound bows and recurve is cooler). Many techniques can be employed like combining just the right timing, judgement and perception intelligently deciding when to release on the field of battle is often as useful as arrow speed and it often combines with weaker bows and arcing the arrow so it is not obvious to the target exactly from whence the attack is coming. Deception and creativity can come in to it by changing rate of fire or targets... Those who study theories of "intelligence" came to the conclusion a while back that there isn't any one generalized quality in real life... but rather a myriad of them which represent many different specialized styles of thought. (almost like classes or skills and close concept wise to what you described in your oh so mocking web tones). Oh and strength ... umm is that thigh burst strength front or back thick muscle or long (can you jump high or long better and can you sustain the activity?) One can look at a roman statue of a discuss thrower and tell what his musculature was best for but it might be similar to some of the same back strength of a golfer but the golfer has more elongated calves useful for stamina and walking The first game I saw which disconnected attributes from abilities was called fudge... or was that fate? [/QUOTE]
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