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<blockquote data-quote="Mesh Hong" data-source="post: 4850275" data-attributes="member: 73463"><p>I'm sorry Kzach, I really don't think that is a good solo creature.</p><p> </p><p>Brief analysis:</p><p> </p><p>1: The HPs and AC look right but I would expect:</p><p> </p><p><strong>Fortitude</strong>: 24; <strong>Reflex</strong>: 20; <strong>Will</strong>: 23</p><p> </p><p>2: The Aura 2 for 10 fire damage is high for a level 9 creature, this might not be a problem depending on your group, the amount of healing they have and the amount of fire resistance items they have. So its hard to give advice specific to you.</p><p> </p><p>3: <strong>Flaming Fullblade</strong> is using the high end damage expression, I would usually expect a soldier type creature to use a lower expression.</p><p> </p><p><span style="color: yellow">EDIT: I just realise you used the standard expression and not the high expression.</span></p><p> </p><p>4: This Solo creature dosn't have a double attack, a solo that can only make one attack a turn is in a lot of trouble. I would expect a minimum of a double attack power, and in this case I would probably try a tripple attack power (this would tie in to using a lower damage expression on the Flaming Fullblade attack)</p><p> </p><p>The damage aura also counts as an attack but remember that a solo needs to be an equivalent challange of 5 creatures (sorry I am not trying to be patronising) so a solo creature really needs to be able to let loose with attacks.</p><p> </p><p>5: <strong>Merciless Fury</strong> is a real chin scratcher for me. I don't understand a power that only triggers when an enemy is reduced to 0 HPs as a reasonable design decision. BUT having it trigger an <strong>additional attack</strong> against the creature that has just gone to 0 HPs seems like utter madness. Even if you get to use this power (the chances are probably slim) are your players really going to consider this bizarre power either fun or reasonable?</p><p> </p><p>6: <strong>Filth Fire</strong>, I would probably change this power to an actual attack with its own damage and effect.</p><p> </p><p>7: <strong>Explosive Retribution</strong>, I like this power, it is a bit odd that it does 2d6 fire then 2d6 necrotic seperately but I can understand the reason for doing this so I think its fine.</p><p> </p><p> </p><p>Again, I am very sorry for being so negative but I really think this creature needs a lot of work. I would highly recommend giving it a lot more powers so that is presents a more varied and interesting Solo challange.</p><p> </p><p>I would also ask you to consider making it change or lose/gain powers when it becomes bloodied. This will help define the combat and keep things interesting.</p><p> </p><p>I would also consider giving it a movement power that it could use to escape being locked down for the whole fight and maybe give some thought to how it is going to deal with any ongoing status effects.</p><p> </p><p>I hope this helps</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4850275, member: 73463"] I'm sorry Kzach, I really don't think that is a good solo creature. Brief analysis: 1: The HPs and AC look right but I would expect: [B]Fortitude[/B]: 24; [B]Reflex[/B]: 20; [B]Will[/B]: 23 2: The Aura 2 for 10 fire damage is high for a level 9 creature, this might not be a problem depending on your group, the amount of healing they have and the amount of fire resistance items they have. So its hard to give advice specific to you. 3: [B]Flaming Fullblade[/B] is using the high end damage expression, I would usually expect a soldier type creature to use a lower expression. [COLOR=yellow]EDIT: I just realise you used the standard expression and not the high expression.[/COLOR] 4: This Solo creature dosn't have a double attack, a solo that can only make one attack a turn is in a lot of trouble. I would expect a minimum of a double attack power, and in this case I would probably try a tripple attack power (this would tie in to using a lower damage expression on the Flaming Fullblade attack) The damage aura also counts as an attack but remember that a solo needs to be an equivalent challange of 5 creatures (sorry I am not trying to be patronising) so a solo creature really needs to be able to let loose with attacks. 5: [B]Merciless Fury[/B] is a real chin scratcher for me. I don't understand a power that only triggers when an enemy is reduced to 0 HPs as a reasonable design decision. BUT having it trigger an [B]additional attack[/B] against the creature that has just gone to 0 HPs seems like utter madness. Even if you get to use this power (the chances are probably slim) are your players really going to consider this bizarre power either fun or reasonable? 6: [B]Filth Fire[/B], I would probably change this power to an actual attack with its own damage and effect. 7: [B]Explosive Retribution[/B], I like this power, it is a bit odd that it does 2d6 fire then 2d6 necrotic seperately but I can understand the reason for doing this so I think its fine. Again, I am very sorry for being so negative but I really think this creature needs a lot of work. I would highly recommend giving it a lot more powers so that is presents a more varied and interesting Solo challange. I would also ask you to consider making it change or lose/gain powers when it becomes bloodied. This will help define the combat and keep things interesting. I would also consider giving it a movement power that it could use to escape being locked down for the whole fight and maybe give some thought to how it is going to deal with any ongoing status effects. I hope this helps [/QUOTE]
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