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Skodi the Heartless
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<blockquote data-quote="Mesh Hong" data-source="post: 4851724" data-attributes="member: 73463"><p>My philosophy with important solos is that an encounter with them should change as the battle progresses. One way of achieving this is to make the solo physically change or to have it gain access to other powers, another way is to change the enviroment, either moving it to a different location (room) or radically altering the terrain (e.g. sections of the ceiling collapse forming large areas of difficult or dangerous terrain).</p><p> </p><p>If you look at my version of Skodi he starts out as a powerful threat, then when bloodied he turns it up a notch as he becomes more desperate, and gains additional powers. This type of thing stops your players from becomming complacent which helps an encounter stay interesting.</p><p> </p><p>Your version of Skodi is static, that is to say by the time the PCs have him bloodied they have probably seen everything he can do and have a full assessment of his threat level. By this point they will probably have fallen into a standard routine and <em>in essense</em> just be slogging their way through until he is destroyed. This is one of the reasons why people accuse solos of promoting grind, and something you don't see with standard or elite creatures because of their lower HPs and shorter life spans.</p><p> </p><p><strong>NOTE:</strong> of course I am not taking into account the presence of any other creatures (which you have stated will be with him or else his <strong>Sacrificial Flame</strong> power would be useless). I also do not know what enviroment or terrain you have in mind for the encounter with him.</p><p> </p><p>My creature is probably a better balance for a true solo threat (PCs vs. him), yours might be much more suitable for a mixed encounter (PCs vs. him and lots of support).</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4851724, member: 73463"] My philosophy with important solos is that an encounter with them should change as the battle progresses. One way of achieving this is to make the solo physically change or to have it gain access to other powers, another way is to change the enviroment, either moving it to a different location (room) or radically altering the terrain (e.g. sections of the ceiling collapse forming large areas of difficult or dangerous terrain). If you look at my version of Skodi he starts out as a powerful threat, then when bloodied he turns it up a notch as he becomes more desperate, and gains additional powers. This type of thing stops your players from becomming complacent which helps an encounter stay interesting. Your version of Skodi is static, that is to say by the time the PCs have him bloodied they have probably seen everything he can do and have a full assessment of his threat level. By this point they will probably have fallen into a standard routine and [I]in essense[/I] just be slogging their way through until he is destroyed. This is one of the reasons why people accuse solos of promoting grind, and something you don't see with standard or elite creatures because of their lower HPs and shorter life spans. [B]NOTE:[/B] of course I am not taking into account the presence of any other creatures (which you have stated will be with him or else his [B]Sacrificial Flame[/B] power would be useless). I also do not know what enviroment or terrain you have in mind for the encounter with him. My creature is probably a better balance for a true solo threat (PCs vs. him), yours might be much more suitable for a mixed encounter (PCs vs. him and lots of support). [/QUOTE]
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