[Skortched Urf' Studios] Adventure Blocks: The City Watch released

mcathro

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Games can sometimes feel constrained when running a straight "store-bought" adventure. The other end of the spectrum isn't much better, since the GM has to be ready for any decision the players make. (And my players take a special delight in throwing as many curve-balls my way as they can!) Lack of preparation can lead to games that just aren't as much fun; so to address that, Skortched Urf' Studios introduces: Adventure Blocks!

Adventure blocks take all the components of a typical adventure or campaign, and breaks them out into Blocks. Mix-and-Match various Blocks and you can create any adventure you want on-the-fly while still having the entire encounter statted' out with descriptions and various ideas for implementing it in your game. Everything you need to keep your adventure running smoothly!

This Adventure Block details The City Watch. Everything from a rural militia made up of towns-folk rallying for the common defense under the Sherriff’s leadership, to frontier towns and villages and large cities. This PDF details the various members of the Watch, how effective their presence is in a given area and more. We present stats for various Challenge ratings from the CR1 peasant farmers through the professional CR 8 and 10 guards found in most large cities.

Written by Josh Benton.
Artwork by Anthony Cournoyer.

The sales listing includes a full Flash Demo of the product as well as a Publisher Audio Commentary. Avaliable at Your Games Now and the ENWorld Download Shop.
 
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HalWhitewyrm said:
Dude, this product looks really nice! I keep being nothing but impressed with Skortched Urf'. :)

Thanks Daniel! You've never been shy about saying nice things about us. We really approceate it. This PDF is doing really well...we are selling a bunch of them for the GM's day sale, and overall sales during the GM's day weekend are up too.

-Mark
 


The boilerplate about Adventure Blocks is making my dopey self a little confused: These are rules and sample stats for various watches and not adventure components this time, right? Still very useful, I'm just trying to make sure I understand which kind of useful.
 

Whizbang Dustyboots said:
The boilerplate about Adventure Blocks is making my dopey self a little confused: These are rules and sample stats for various watches and not adventure components this time, right? Still very useful, I'm just trying to make sure I understand which kind of useful.

Yes, these are sample town militia and City Watch stats for various CR's. This Adventure Block gives a GM a ready made city watch to use and adjust as they need. We cover CR1 up through CR10 with individual watch members, and by adjusting the number of members in a given patrol or militia you can arrive at whatever CR is appropriate for the encounter or population. But you are correct that this is not an adventure component like our Worm in the Earth Block.
 

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