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[Skortched Urf' Studios] Dept. 7 Technology Update: Liquid Armor
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<blockquote data-quote="mcathro" data-source="post: 3390731" data-attributes="member: 41917"><p>The Dept. 7 Technology Update line gives D20 Modern players and Gamemasters a detailed look at a specific cutting-edge technology for use in your game. Use them as plot hooks or as the bleeding-edge tech issued to Dept. 7 Agents.</p><p></p><p><img src="http://www.skortchedurfstudios.com/demo/SUS-3327Demo/images/page1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Liquid armor is the most flexible, adaptable form of protection available to Dept. 7 agents. It’s strong enough to resist small arms fire, and no bulkier than clothing made from ballistic fabric. As the armor technology developed, steel and ceramic ballistic plates were replaced by a liquid component that would harden when needed into a “temporary” plate, and then return to liquid state. Advanced versions of this tech incorperate nano-enhancements to create armor that adjusts to the specific threat, and react accordingly. This tech has found use in personal armor, vehicles and even shelters.</p><p></p><p>This PDF covers a history of the Liquid Armor technology from its inception and development through several progress levels of advancement.</p><p></p><p>Written by Joshua Cole.</p><p>Artwork by Anthony cournoyer.</p><p></p><p>The Sales listing includes a full Flash Demo of the product as well as a Publisher Audio Commentary.</p><p></p><p>Avaliable at <a href="http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1397" target="_blank">Your Games Now </a> and the <a href="http://enworld.rpgnow.com/product_info.php?products_id=21335&SRC=FrontPage" target="_blank">ENWorld Download Shop</a>.</p></blockquote><p></p>
[QUOTE="mcathro, post: 3390731, member: 41917"] The Dept. 7 Technology Update line gives D20 Modern players and Gamemasters a detailed look at a specific cutting-edge technology for use in your game. Use them as plot hooks or as the bleeding-edge tech issued to Dept. 7 Agents. [IMG]http://www.skortchedurfstudios.com/demo/SUS-3327Demo/images/page1.jpg[/IMG] Liquid armor is the most flexible, adaptable form of protection available to Dept. 7 agents. It’s strong enough to resist small arms fire, and no bulkier than clothing made from ballistic fabric. As the armor technology developed, steel and ceramic ballistic plates were replaced by a liquid component that would harden when needed into a “temporary” plate, and then return to liquid state. Advanced versions of this tech incorperate nano-enhancements to create armor that adjusts to the specific threat, and react accordingly. This tech has found use in personal armor, vehicles and even shelters. This PDF covers a history of the Liquid Armor technology from its inception and development through several progress levels of advancement. Written by Joshua Cole. Artwork by Anthony cournoyer. The Sales listing includes a full Flash Demo of the product as well as a Publisher Audio Commentary. Avaliable at [URL=http://www.yourgamesnow.com/index.php?main_page=product_info&products_id=1397]Your Games Now [/URL] and the [URL=http://enworld.rpgnow.com/product_info.php?products_id=21335&SRC=FrontPage]ENWorld Download Shop[/URL]. [/QUOTE]
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[Skortched Urf' Studios] Dept. 7 Technology Update: Liquid Armor
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