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Skrill
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<blockquote data-quote="s/LaSH" data-source="post: 547609" data-attributes="member: 6929"><p>The question is, Do you need a cyberviral implant (or whatever you choose to call it) to control the skrill? Or does it come with its own? If you have to have one, then the weapon itself doesn't have to be too powerful, because a standard CVI offers stupendous advantages such as total recall and the ability to read ten pages per second. I don't know how this would translate into game terms; perhaps a bonus to skill points on gaining levels.</p><p></p><p>Fun fact: Skrills are technically two beings fused together, the symbiote slug-thing and a high-energy butterfly-thing (probably incorporeal) in symbiosis with the slug. This doesn't have to be immediately known, of course.</p><p></p><p>Now, as to game abilities: A standard skrill is very powerful, more powerful than standard energy weapons. That doesn't mean you have to have it that powerful at first, though. I'd suggest giving the skrill itself levels in monk, except it can attack at range (and instead of being 'unarmed' attacks they're 'force' attacks); every extra unarmed attack the monk levels give it allows it to attack once more per day. I don't know if you'd want to take the monk abilities as well (or whether the wielder gets them), nor how fast you'd want the skrill to level, but monks do get <em>deflect arrows</em>, don't they? That could be translated well.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 547609, member: 6929"] The question is, Do you need a cyberviral implant (or whatever you choose to call it) to control the skrill? Or does it come with its own? If you have to have one, then the weapon itself doesn't have to be too powerful, because a standard CVI offers stupendous advantages such as total recall and the ability to read ten pages per second. I don't know how this would translate into game terms; perhaps a bonus to skill points on gaining levels. Fun fact: Skrills are technically two beings fused together, the symbiote slug-thing and a high-energy butterfly-thing (probably incorporeal) in symbiosis with the slug. This doesn't have to be immediately known, of course. Now, as to game abilities: A standard skrill is very powerful, more powerful than standard energy weapons. That doesn't mean you have to have it that powerful at first, though. I'd suggest giving the skrill itself levels in monk, except it can attack at range (and instead of being 'unarmed' attacks they're 'force' attacks); every extra unarmed attack the monk levels give it allows it to attack once more per day. I don't know if you'd want to take the monk abilities as well (or whether the wielder gets them), nor how fast you'd want the skrill to level, but monks do get [i]deflect arrows[/i], don't they? That could be translated well. [/QUOTE]
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