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General Tabletop Discussion
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SKR's problem with certain high level encounters
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<blockquote data-quote="greymarch" data-source="post: 330407" data-attributes="member: 4625"><p>On the front page of this website is posted a link to an article Sean K Reynolds wrote about how certain high level encounters can be problematic for D&D. There might be problems with certain high level encounters, but the example Sean posted is not one of them. Here is why:</p><p></p><p>1. The Effigy only has an AC 20. That is very low for a CR 17 creature. A group of adventurers cannot critical hit it because it is undead, but they could certainly use power attack to do more damage, or combat expertise to avoid being hit by it.</p><p></p><p>2. The Effigy has 27 hit die, but it doesnt get constitution added to each hit die (since it is undead) so its hit points are fairly low for a CR 17.</p><p></p><p>3. Any spellcaster worth his wait will take spell penetration and greater spell penetration. A 16th level spellcaster with those 2 feats needs only to roll an 8 or higher, and his spell will work on the Effigy.</p><p></p><p>A rogue cannot sneak attack it, and a fighter cannot critical hit it, but thats not because of its high level, its because its undead. It seems that Sean's real problem, unbeknownst to him, is with undead, and not certain high level encounters.</p><p></p><p>Should a cleric have the potential to turn every undead he encounters? Should there be certain undead that have a high enough hit die to avoid turning? Most clerics have wonderful buff spells they can use during a combat, instead of healing or turning. There are many ways for a cleric to stay busy during a combat, and I am not just referring to healing.</p></blockquote><p></p>
[QUOTE="greymarch, post: 330407, member: 4625"] On the front page of this website is posted a link to an article Sean K Reynolds wrote about how certain high level encounters can be problematic for D&D. There might be problems with certain high level encounters, but the example Sean posted is not one of them. Here is why: 1. The Effigy only has an AC 20. That is very low for a CR 17 creature. A group of adventurers cannot critical hit it because it is undead, but they could certainly use power attack to do more damage, or combat expertise to avoid being hit by it. 2. The Effigy has 27 hit die, but it doesnt get constitution added to each hit die (since it is undead) so its hit points are fairly low for a CR 17. 3. Any spellcaster worth his wait will take spell penetration and greater spell penetration. A 16th level spellcaster with those 2 feats needs only to roll an 8 or higher, and his spell will work on the Effigy. A rogue cannot sneak attack it, and a fighter cannot critical hit it, but thats not because of its high level, its because its undead. It seems that Sean's real problem, unbeknownst to him, is with undead, and not certain high level encounters. Should a cleric have the potential to turn every undead he encounters? Should there be certain undead that have a high enough hit die to avoid turning? Most clerics have wonderful buff spells they can use during a combat, instead of healing or turning. There are many ways for a cleric to stay busy during a combat, and I am not just referring to healing. [/QUOTE]
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