Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
SKR's problem with certain high level encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RyanD" data-source="post: 330574" data-attributes="member: 3312"><p><strong>The problem isn't the monster, it's the CR system</strong></p><p></p><p>Fundamentally, the problem with higher level D&D play is that the one-size-fits-all CR system doesn't work.</p><p></p><p>Example: A 20th level Commonor, a 20th level Wizard and the Terrasque are all the same CR. Which would you rather fight?</p><p></p><p>My suggestion: The CR system needs to be reworked from the ground up to provide "CR Factors". A "CR Factor" might be something like "Undead +2CR". Each monster would list all the "CR Factors" that apply to it. Common CR Factors might include a function based on hit dice, Flying, Incorporeality, various levels of spellcasting power, extraordinary equipment, etc.</p><p></p><p>Then the <strong>DM</strong> would use those CR factors to determine which were relevant to <strong>his or her</strong> gaming group. The Undead CR Factor is a much bigger deal if the party doesn't have any Clerics, for example. Using CR Factors, the DM can calculate the correct CR for an individual Party.</p><p></p><p>Something similar to this was tried by TSR in 2nd Edition near the end of the development cycle. By then, the factors used to calculate a monster's XP award consisted of several hundred discrete options - so many that it became virtually impossible to figure out a correct XP award without computerized assistance. The problem with the old 2E XP system of course was that the XP awards didn't change vs. character (or party) level.</p><p></p><p>The beauty of "CR Factors" is that while you could have a pretty long list of defined Factors, designers would just check them off when listing the CR Factors for any given opponent. The process could be reduced to a simple web form or excel spreadsheet macro.</p><p></p><p>Of course, the problem with this system is that it makes creating one-size-fits-all dungeon encounters for printed modules very difficult(*). Since no two parties will likely face any given encounter at the same CR, a designer would need to include explicit instructions for scaling the CR of each monster up or down as necessary to hit the target EL. (Or the EL target could be abandoned, and the DM could recalculate the "true" EL based on the "true" CRs of the opponents faced - allowing the EL/XP system to flex the reward up or down as the challenge level goes up or down).</p><p></p><p>Ryan</p><p></p><p>(*) Actually, it reveals something that DMs with higher level PCs already know - D&D's stock XP award system breaks down and stops being useful at about 10th level, and from that point onward requires constant hand-adjustment by the DM to keep the game running smoothly.</p></blockquote><p></p>
[QUOTE="RyanD, post: 330574, member: 3312"] [b]The problem isn't the monster, it's the CR system[/b] Fundamentally, the problem with higher level D&D play is that the one-size-fits-all CR system doesn't work. Example: A 20th level Commonor, a 20th level Wizard and the Terrasque are all the same CR. Which would you rather fight? My suggestion: The CR system needs to be reworked from the ground up to provide "CR Factors". A "CR Factor" might be something like "Undead +2CR". Each monster would list all the "CR Factors" that apply to it. Common CR Factors might include a function based on hit dice, Flying, Incorporeality, various levels of spellcasting power, extraordinary equipment, etc. Then the [B]DM[/B] would use those CR factors to determine which were relevant to [B]his or her[/B] gaming group. The Undead CR Factor is a much bigger deal if the party doesn't have any Clerics, for example. Using CR Factors, the DM can calculate the correct CR for an individual Party. Something similar to this was tried by TSR in 2nd Edition near the end of the development cycle. By then, the factors used to calculate a monster's XP award consisted of several hundred discrete options - so many that it became virtually impossible to figure out a correct XP award without computerized assistance. The problem with the old 2E XP system of course was that the XP awards didn't change vs. character (or party) level. The beauty of "CR Factors" is that while you could have a pretty long list of defined Factors, designers would just check them off when listing the CR Factors for any given opponent. The process could be reduced to a simple web form or excel spreadsheet macro. Of course, the problem with this system is that it makes creating one-size-fits-all dungeon encounters for printed modules very difficult(*). Since no two parties will likely face any given encounter at the same CR, a designer would need to include explicit instructions for scaling the CR of each monster up or down as necessary to hit the target EL. (Or the EL target could be abandoned, and the DM could recalculate the "true" EL based on the "true" CRs of the opponents faced - allowing the EL/XP system to flex the reward up or down as the challenge level goes up or down). Ryan (*) Actually, it reveals something that DMs with higher level PCs already know - D&D's stock XP award system breaks down and stops being useful at about 10th level, and from that point onward requires constant hand-adjustment by the DM to keep the game running smoothly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SKR's problem with certain high level encounters
Top