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General Tabletop Discussion
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SKR's problem with certain high level encounters
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<blockquote data-quote="Monte At Home" data-source="post: 330852" data-attributes="member: 1335"><p>Maybe I misread Sean's article, but I didn't think he was complaining that the monster was too tough. I think he was complaining that it took away all the PC's cool abilities. Basically, that it wasn't a very fun monster to have in your game. </p><p></p><p>I think that's a valid point.</p><p></p><p>On the topic of CRs, though, remember that the whole point of a CR is to provide a baseline, so that you can then have someplace to start. Your own group of, say, level 4 characters might be approapriate for CR 5 encounters. Or CR 3. The goal is to be consistent.</p><p></p><p>The goal does indeed break down when mixing and matching with NPCs or monsters with classes. I don't, however, think that makes the whole system flawed.</p></blockquote><p></p>
[QUOTE="Monte At Home, post: 330852, member: 1335"] Maybe I misread Sean's article, but I didn't think he was complaining that the monster was too tough. I think he was complaining that it took away all the PC's cool abilities. Basically, that it wasn't a very fun monster to have in your game. I think that's a valid point. On the topic of CRs, though, remember that the whole point of a CR is to provide a baseline, so that you can then have someplace to start. Your own group of, say, level 4 characters might be approapriate for CR 5 encounters. Or CR 3. The goal is to be consistent. The goal does indeed break down when mixing and matching with NPCs or monsters with classes. I don't, however, think that makes the whole system flawed. [/QUOTE]
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SKR's problem with certain high level encounters
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