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General Tabletop Discussion
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SKR's problem with certain high level encounters
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<blockquote data-quote="TiQuinn" data-source="post: 330950" data-attributes="member: 4871"><p>This seems like it's only a problem if you plan on having the party face off against an army of effigies. I have no idea if that's a reasonable assumption or not. From the description, the creature sounds like a one-shot type creature.</p><p></p><p>If that's the case, so what? As pointed out earlier, rogues don't get their sneak attacks against any undead (not to mention oozes and constructs). So the cleric can't turn it.....all that means is that the party will actually have to fight it instead of having a single die roll end to the encounter. The cleric is far from helpless: He turns to his comrades and begins to cast protective spells to counter the effigies abilities and give them a better chance at hitting, or doing damage, or avoiding damage, etc.</p><p></p><p>The problem isn't the monster. It's how the monster is going to be used in the module. As a single encounter, it could be perfectly fine. Overused, and it becomes a drag. But then again, any monster has this same problem.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 330950, member: 4871"] This seems like it's only a problem if you plan on having the party face off against an army of effigies. I have no idea if that's a reasonable assumption or not. From the description, the creature sounds like a one-shot type creature. If that's the case, so what? As pointed out earlier, rogues don't get their sneak attacks against any undead (not to mention oozes and constructs). So the cleric can't turn it.....all that means is that the party will actually have to fight it instead of having a single die roll end to the encounter. The cleric is far from helpless: He turns to his comrades and begins to cast protective spells to counter the effigies abilities and give them a better chance at hitting, or doing damage, or avoiding damage, etc. The problem isn't the monster. It's how the monster is going to be used in the module. As a single encounter, it could be perfectly fine. Overused, and it becomes a drag. But then again, any monster has this same problem. [/QUOTE]
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