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General Tabletop Discussion
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SKR's problem with certain high level encounters
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<blockquote data-quote="Thorin Stoutfoot" data-source="post: 331325" data-attributes="member: 1887"><p><strong>Re: Re: Re: Re: The problem isn't the monster, it's the CR system</strong></p><p></p><p></p><p>The problem is that some of us don't have as good a judgement as others. For instance, all prestige classes depend on design judgements. There are certainly a number of prestige classes in WoTC's "splatbooks" that demonstrate that the judgement of the author is flawed. Unfortunately, by the time you discover such a flaw, it might be too late to save your campaign (i.e., the prestige class has already been introduced).</p><p></p><p>The nice thing about paper and pencil RPGs is that you can depend on the judgement of the DM behind the screen to some extent (something you can't ever do with a computer), but as a game designer, you should strive to rely on his judgement as little as possible, since his judgement is better used towards other things (such as setting up adventures, drawing up a campaign, planning, role-playing NPCs, etc, etc).</p><p></p><p>So far, in a campaign with 9th level PCs, the CR system has been spot on. It would be nice if it didn't break at higher levels.</p></blockquote><p></p>
[QUOTE="Thorin Stoutfoot, post: 331325, member: 1887"] [b]Re: Re: Re: Re: The problem isn't the monster, it's the CR system[/b] The problem is that some of us don't have as good a judgement as others. For instance, all prestige classes depend on design judgements. There are certainly a number of prestige classes in WoTC's "splatbooks" that demonstrate that the judgement of the author is flawed. Unfortunately, by the time you discover such a flaw, it might be too late to save your campaign (i.e., the prestige class has already been introduced). The nice thing about paper and pencil RPGs is that you can depend on the judgement of the DM behind the screen to some extent (something you can't ever do with a computer), but as a game designer, you should strive to rely on his judgement as little as possible, since his judgement is better used towards other things (such as setting up adventures, drawing up a campaign, planning, role-playing NPCs, etc, etc). So far, in a campaign with 9th level PCs, the CR system has been spot on. It would be nice if it didn't break at higher levels. [/QUOTE]
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SKR's problem with certain high level encounters
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