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General Tabletop Discussion
*TTRPGs General
SKR's problem with certain high level encounters
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<blockquote data-quote="Saeviomagy" data-source="post: 331686" data-attributes="member: 5890"><p>Change everything so it goes off hitpoints? So that each and every spell in the book does damage, and the full effect of a spell only takes place when the target is out of hit points? Then instant kill spells are transmuted into pure save-for-half damage spells, and you need to beat the crap out of monsters in order to charm or hold person them anyway... Hitpoints gain value (which increases the power of high-level fighter-types), and instant-kill combats become more difficult. Furthermore the balance of the game could be adjusted across the board by scaling hitpoints.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 331686, member: 5890"] Change everything so it goes off hitpoints? So that each and every spell in the book does damage, and the full effect of a spell only takes place when the target is out of hit points? Then instant kill spells are transmuted into pure save-for-half damage spells, and you need to beat the crap out of monsters in order to charm or hold person them anyway... Hitpoints gain value (which increases the power of high-level fighter-types), and instant-kill combats become more difficult. Furthermore the balance of the game could be adjusted across the board by scaling hitpoints. [/QUOTE]
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SKR's problem with certain high level encounters
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