Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
SKR's problem with certain high level encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dcollins" data-source="post: 331837" data-attributes="member: 876"><p>This is one rant of Sean's which I think is nearly spot-on. He's definitely picked on an excellent example in the "Effigy" to beat up on some identifiable problems.</p><p></p><p>The one thing I don't think anyone's mentioned, that I found the most jarring of all, is that the Effigy is a 27 Hit Dice, Medium-sized creature. This sort of design in expanded-level play always crops up (as in Basic D&D Companion+ rules), and it's always hard for me to swallow. A wildly powerful creature, as big as a man, breaks the versimilitude of fantasy physics which the core rules did a very good job of establishing (in which, powerful creatures tend to be larger and more identifiably intimidating). </p><p></p><p>Skip's "How to Create a Monster" gave standard guidelines for monster hit dice, and, as an example, Medium-size undead max out at a suggested 2 Hit Dice (that's right: <em>two</em> Hit Dice). Not that that system was a perfect reflection of the Monster Manual (see here: <a href="http://www.superdan.net/dndmisc/monster_hit_dice.html" target="_blank">www.superdan.net/dndmisc/monster_hit_dice.html</a> ), but clearly a 27 HD monster blows that system, and those assumptions, completely away.</p><p></p><p>I guess not every Epic monster can be Colossal, because that would get pretty dry. But clearly the need to extend the system runs into a ceiling of the sizing assumptions in the core rules. It breaks the quasi-physics assumptions of players of the core rules. It makes you wonder why you never saw a 27 HD undead floating through any of the 1st-level dungeons you adventured in, and they could have easily entered and taken over. It makes nightshades look cartoonish in comparison, to say nothing of liches or supposedly-fearsome vampires.</p><p></p><p>I would be perfectly happy if post-20th level were simply deity-level power, but then that would be one less book to sell.</p></blockquote><p></p>
[QUOTE="dcollins, post: 331837, member: 876"] This is one rant of Sean's which I think is nearly spot-on. He's definitely picked on an excellent example in the "Effigy" to beat up on some identifiable problems. The one thing I don't think anyone's mentioned, that I found the most jarring of all, is that the Effigy is a 27 Hit Dice, Medium-sized creature. This sort of design in expanded-level play always crops up (as in Basic D&D Companion+ rules), and it's always hard for me to swallow. A wildly powerful creature, as big as a man, breaks the versimilitude of fantasy physics which the core rules did a very good job of establishing (in which, powerful creatures tend to be larger and more identifiably intimidating). Skip's "How to Create a Monster" gave standard guidelines for monster hit dice, and, as an example, Medium-size undead max out at a suggested 2 Hit Dice (that's right: [i]two[/i] Hit Dice). Not that that system was a perfect reflection of the Monster Manual (see here: [url]www.superdan.net/dndmisc/monster_hit_dice.html[/url] ), but clearly a 27 HD monster blows that system, and those assumptions, completely away. I guess not every Epic monster can be Colossal, because that would get pretty dry. But clearly the need to extend the system runs into a ceiling of the sizing assumptions in the core rules. It breaks the quasi-physics assumptions of players of the core rules. It makes you wonder why you never saw a 27 HD undead floating through any of the 1st-level dungeons you adventured in, and they could have easily entered and taken over. It makes nightshades look cartoonish in comparison, to say nothing of liches or supposedly-fearsome vampires. I would be perfectly happy if post-20th level were simply deity-level power, but then that would be one less book to sell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SKR's problem with certain high level encounters
Top