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SKR's problem with certain high level encounters
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<blockquote data-quote="Knight_Errant" data-source="post: 331851" data-attributes="member: 6995"><p><strong>Re: Re: Re: Re: Re: The problem isn't the monster, it's the CR system</strong></p><p></p><p></p><p></p><p>No, I think this makes perfect sense. </p><p></p><p>I too feel that the CR/EL system is fairly worthless. Yes, it can be used as a guide, but it takes a very skilled DM to tailor each encounter to fit the PC's abilities_as intended_ by using the current system. </p><p></p><p>Are DM's capable of this? Yes, many are. But that isnt the point. </p><p></p><p>The point is that you shouldnt have to reinvent the wheel to determine xp awards for every encounter thrown the PC's way. Dont get me wrong, the CR system is leaps and bounds better than any previous edition of D&D and is better than many other RPG's xp awards systems, but it needs work.</p><p></p><p>Is it impossible to derive a system that could account for factors that would raise or lower CR's for each monster based on its abilities and the composition of the party? No, it isnt. Is it difficult? Yes, to some degree it is. </p><p></p><p>However, I think it is something that is worth examining. Perhaps something along the lines of what you suggested in a previous post, a "CR Factor," etc. that would allow for the DM to make intelligent decisions based on what the monster is capable of versus what the party is capable of handling.</p><p></p><p>A system that only works part of the time isnt a system. Worse yet, the current CR system isnt a very effective "guide" because it ceases to function at high-level play. This leaves DMs scratching their heads and devising their own system of xp awards, which is precisely what 3E claimed to prevent.</p><p></p><p>That is the point.</p><p></p><p>But, what do I know, I dont design games for a living and I'm terribly lazy to boot.</p></blockquote><p></p>
[QUOTE="Knight_Errant, post: 331851, member: 6995"] [b]Re: Re: Re: Re: Re: The problem isn't the monster, it's the CR system[/b] No, I think this makes perfect sense. I too feel that the CR/EL system is fairly worthless. Yes, it can be used as a guide, but it takes a very skilled DM to tailor each encounter to fit the PC's abilities_as intended_ by using the current system. Are DM's capable of this? Yes, many are. But that isnt the point. The point is that you shouldnt have to reinvent the wheel to determine xp awards for every encounter thrown the PC's way. Dont get me wrong, the CR system is leaps and bounds better than any previous edition of D&D and is better than many other RPG's xp awards systems, but it needs work. Is it impossible to derive a system that could account for factors that would raise or lower CR's for each monster based on its abilities and the composition of the party? No, it isnt. Is it difficult? Yes, to some degree it is. However, I think it is something that is worth examining. Perhaps something along the lines of what you suggested in a previous post, a "CR Factor," etc. that would allow for the DM to make intelligent decisions based on what the monster is capable of versus what the party is capable of handling. A system that only works part of the time isnt a system. Worse yet, the current CR system isnt a very effective "guide" because it ceases to function at high-level play. This leaves DMs scratching their heads and devising their own system of xp awards, which is precisely what 3E claimed to prevent. That is the point. But, what do I know, I dont design games for a living and I'm terribly lazy to boot. [/QUOTE]
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