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General Tabletop Discussion
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SKR's problem with certain high level encounters
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<blockquote data-quote="dren" data-source="post: 331862" data-attributes="member: 5176"><p><strong>high level encounters</strong></p><p></p><p>The problem, or perhaps the chalenge is, as new books appear, it makes the older books and spells, monsters, "outdated." As previously stated, the effigy makes a vampire or lich pale in comparison, yet, these are supposed to be the legendary undead... Likewise, we have new rules in the ELH that make mince meat out of the previous rules and characters. That's one of the reasons, it sometimes doesn't fit right. </p><p></p><p>This will always happen. Theoretically DMs should update the monsters, feats, rules, etc to match the new criteria. Otherwise, the whole D20 mechanic no longer seem like a coherent rule system for high level characters. </p><p></p><p>My MM is crammed full of sidenotes with feats or spells replacing core with splatbook. Then this leads to questions like: Am I being "fair"? is it too strong or too weak? I don't know the answers to this, I try my best to be reasonable.</p><p></p><p>In the end, if my players have fun, and they feel the monsters weren't too hard or too easy, they don't care, because they have either killed it, escaped from it, captured it or bargained with it and they don't even know what the creatures CR is anyway.</p></blockquote><p></p>
[QUOTE="dren, post: 331862, member: 5176"] [b]high level encounters[/b] The problem, or perhaps the chalenge is, as new books appear, it makes the older books and spells, monsters, "outdated." As previously stated, the effigy makes a vampire or lich pale in comparison, yet, these are supposed to be the legendary undead... Likewise, we have new rules in the ELH that make mince meat out of the previous rules and characters. That's one of the reasons, it sometimes doesn't fit right. This will always happen. Theoretically DMs should update the monsters, feats, rules, etc to match the new criteria. Otherwise, the whole D20 mechanic no longer seem like a coherent rule system for high level characters. My MM is crammed full of sidenotes with feats or spells replacing core with splatbook. Then this leads to questions like: Am I being "fair"? is it too strong or too weak? I don't know the answers to this, I try my best to be reasonable. In the end, if my players have fun, and they feel the monsters weren't too hard or too easy, they don't care, because they have either killed it, escaped from it, captured it or bargained with it and they don't even know what the creatures CR is anyway. [/QUOTE]
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