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SKR's problem with certain high level encounters
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<blockquote data-quote="Rhianni" data-source="post: 332185" data-attributes="member: 7002"><p>Lot of good points being made and I would like to add in my 2 coppers worth...</p><p></p><p>The CR system is IMO designed for standard stock players on what is predicted characters will be at a certain level.</p><p>At low levels it is easy to balance out. All the players can do is fire off a few magic missiles, swing a non magic sword etc.</p><p>At higher levels this becomes a problem. With each level new choices are made to the players that skew the CR system. </p><p></p><p>Someone posted that any wizard should take spell penetration and other feats to beat SR. Well if you are wanting to go that route then you can but that is coming from one direction of the game. I have a wizard in my campaign that has NO offensive spells. He wants to be a total utility wizard. That obviously will skew the CR setting as it takes into account wziards having fireballs, lightning bolts etc.</p><p></p><p>Things like that though happen all the time. I have found that the CR system is a good GUIDE but cannot be used hard and fast and I doubt any GM sees it as an absolute. I have had CR monsters 5 steps above that have gotten wiped out in 3 rounds to a group of characters. There have also been times when 3/4ths of the party has been killed by a single creature of 3 CR levels less then the party.</p><p>The best thing to do is look at the monster and see its special abilities and think how the PCs will react and overcome it. There really isnt a way to take a number system from 1-20 and match a good fight to the party.</p></blockquote><p></p>
[QUOTE="Rhianni, post: 332185, member: 7002"] Lot of good points being made and I would like to add in my 2 coppers worth... The CR system is IMO designed for standard stock players on what is predicted characters will be at a certain level. At low levels it is easy to balance out. All the players can do is fire off a few magic missiles, swing a non magic sword etc. At higher levels this becomes a problem. With each level new choices are made to the players that skew the CR system. Someone posted that any wizard should take spell penetration and other feats to beat SR. Well if you are wanting to go that route then you can but that is coming from one direction of the game. I have a wizard in my campaign that has NO offensive spells. He wants to be a total utility wizard. That obviously will skew the CR setting as it takes into account wziards having fireballs, lightning bolts etc. Things like that though happen all the time. I have found that the CR system is a good GUIDE but cannot be used hard and fast and I doubt any GM sees it as an absolute. I have had CR monsters 5 steps above that have gotten wiped out in 3 rounds to a group of characters. There have also been times when 3/4ths of the party has been killed by a single creature of 3 CR levels less then the party. The best thing to do is look at the monster and see its special abilities and think how the PCs will react and overcome it. There really isnt a way to take a number system from 1-20 and match a good fight to the party. [/QUOTE]
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