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General Tabletop Discussion
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SKR's problem with certain high level encounters
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<blockquote data-quote="drakhe" data-source="post: 332723" data-attributes="member: 4930"><p><strong>less maths more play</strong></p><p></p><p>I like the idea of having epic progression. It means a character can go on and grow instead of just stopping in its tracks while hitting 20th level. But I'm getting the impression that people are looking at epic characters from a mathematical standpoint: calculate EL's and CR's and you should have an encounter to chalenge your epic character. The idea that some or other creature/encounter negates the players capabilities is in my view the driving force behind player tatics and strategies. If players get too comfortable with their epic abilities, they'll be very badly suprised when somthing simple occurs to them. Example: Imagine a band of players that have just returned from their last dungeon, loaded with loot. The vilage they started from is happy at their return and wants to feast. There even is a gypsy fair in town. People from the village and the fair run up to great our hero's. Close up to the sorcerer who's not feeling to good. A magic thief has stolen his powers (idea taken from the Realms of Magic collection of short stories) and lo and behold, though they've been in a tight spot before, they go to the gypsy camp since a witness spotted the thief there. And believe it or not: they run into my nice trap with their eyes wide open: the gypsies talk them into taken a meal with them, they never ask a question and find themselves drugged! Some days later they wake up butt-nacked in a closed wagon thats moving. The rest of the session was realy great, they had to do some serious lateral thinking !! What I mean with this example is: you can chalenge epic characters and it is not only in the numbers. Imagine a 22nd level party that stumbles into a kobold stronghold with thousands of kobolds storming at them... That would at least stretch the party resources to the limit would it not ...</p></blockquote><p></p>
[QUOTE="drakhe, post: 332723, member: 4930"] [b]less maths more play[/b] I like the idea of having epic progression. It means a character can go on and grow instead of just stopping in its tracks while hitting 20th level. But I'm getting the impression that people are looking at epic characters from a mathematical standpoint: calculate EL's and CR's and you should have an encounter to chalenge your epic character. The idea that some or other creature/encounter negates the players capabilities is in my view the driving force behind player tatics and strategies. If players get too comfortable with their epic abilities, they'll be very badly suprised when somthing simple occurs to them. Example: Imagine a band of players that have just returned from their last dungeon, loaded with loot. The vilage they started from is happy at their return and wants to feast. There even is a gypsy fair in town. People from the village and the fair run up to great our hero's. Close up to the sorcerer who's not feeling to good. A magic thief has stolen his powers (idea taken from the Realms of Magic collection of short stories) and lo and behold, though they've been in a tight spot before, they go to the gypsy camp since a witness spotted the thief there. And believe it or not: they run into my nice trap with their eyes wide open: the gypsies talk them into taken a meal with them, they never ask a question and find themselves drugged! Some days later they wake up butt-nacked in a closed wagon thats moving. The rest of the session was realy great, they had to do some serious lateral thinking !! What I mean with this example is: you can chalenge epic characters and it is not only in the numbers. Imagine a 22nd level party that stumbles into a kobold stronghold with thousands of kobolds storming at them... That would at least stretch the party resources to the limit would it not ... [/QUOTE]
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