Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
SKR's problem with certain high level encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khur" data-source="post: 332740" data-attributes="member: 5583"><p><strong>Fun, Fun!</strong></p><p></p><p>Just some quick comments on my methods of gaming in relation to this topic:</p><p></p><p>I don't need a system for everything. I think I read Clark Peterson somewhere saying that that was a problem with 3E, or something he liked better about 2E. I'm not necessarily in that boat, because I'm generally impressed with the amount and quality of work that obviously went into 3E. What is strange to me is how abstract some things can be (like attacks of opportunity or lack of facing in combat – that is, you have to have an ally on the opposite side threatening an opponent to get a flanking bonus), while other things are much more concrete (grappling or trip attacks).</p><p></p><p>I use CRs as guides, and they work mostly. Then again, I've seen a 10th-level character at ful hit points go down in one blow from a lone CR 12 creature.</p><p></p><p>My opinion of high-level play is mixed. I like epic scale, but it's darned hard to keep everything balanced and under control, especially with so many options available. </p><p></p><p>A major factor in my mind is keeping the players challenged without making it the same old stuff. What I mean is, if characters constantly face challenges that are only suited to their levels, it gets boring really quickly. "We're 25th-level and no matter what we face, it still takes us five rounds to kill it." This is bad. Powerful PCs should be given the chance to feel utterly legendary, not consistently face monsters that should have taken over the world long ago given their power levels and despite the Mordenkainens of the universe.</p><p></p><p>I just created an adventure for 10th-level heroes that uses 2nd-level opponents as the majority of the challenges. The PCs can't use some of their more devastating attacks (fireball) due to space restrictions and close combat. The mobs of 2nd-level guys were easy to defeat, but slowly pecked away at the PC's resources. Still, the players had a blast mopping up the floor with these villains and feeling like real champs. Of course, the villainous leaders weren't so easy. It's good and fun design if every encounter isn't tough, but challenges the heroes in differing ways and makes them feel as powerful as they are sometimes.</p><p></p><p>As an aside, referring to Mr. Dancey's comments earlier, I fudge results behind the screen at various times during the game both for and against the PCs, but only if it makes the game <strong>more</strong> dramatic and <strong>more</strong> fun. I think if one asked around, one would find that most "good" DMs do this, crafting a scenario that their players enjoy more because there's thought behind everything on the part of the adjudicator.</p><p></p><p>This game is about fun. That’s the most important thing. Are you having fun?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 332740, member: 5583"] [b]Fun, Fun![/b] Just some quick comments on my methods of gaming in relation to this topic: I don't need a system for everything. I think I read Clark Peterson somewhere saying that that was a problem with 3E, or something he liked better about 2E. I'm not necessarily in that boat, because I'm generally impressed with the amount and quality of work that obviously went into 3E. What is strange to me is how abstract some things can be (like attacks of opportunity or lack of facing in combat – that is, you have to have an ally on the opposite side threatening an opponent to get a flanking bonus), while other things are much more concrete (grappling or trip attacks). I use CRs as guides, and they work mostly. Then again, I've seen a 10th-level character at ful hit points go down in one blow from a lone CR 12 creature. My opinion of high-level play is mixed. I like epic scale, but it's darned hard to keep everything balanced and under control, especially with so many options available. A major factor in my mind is keeping the players challenged without making it the same old stuff. What I mean is, if characters constantly face challenges that are only suited to their levels, it gets boring really quickly. "We're 25th-level and no matter what we face, it still takes us five rounds to kill it." This is bad. Powerful PCs should be given the chance to feel utterly legendary, not consistently face monsters that should have taken over the world long ago given their power levels and despite the Mordenkainens of the universe. I just created an adventure for 10th-level heroes that uses 2nd-level opponents as the majority of the challenges. The PCs can't use some of their more devastating attacks (fireball) due to space restrictions and close combat. The mobs of 2nd-level guys were easy to defeat, but slowly pecked away at the PC's resources. Still, the players had a blast mopping up the floor with these villains and feeling like real champs. Of course, the villainous leaders weren't so easy. It's good and fun design if every encounter isn't tough, but challenges the heroes in differing ways and makes them feel as powerful as they are sometimes. As an aside, referring to Mr. Dancey's comments earlier, I fudge results behind the screen at various times during the game both for and against the PCs, but only if it makes the game [b]more[/b] dramatic and [b]more[/b] fun. I think if one asked around, one would find that most "good" DMs do this, crafting a scenario that their players enjoy more because there's thought behind everything on the part of the adjudicator. This game is about fun. That’s the most important thing. Are you having fun? :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
SKR's problem with certain high level encounters
Top