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General Tabletop Discussion
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SKR's problem with certain high level encounters
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<blockquote data-quote="mkletch" data-source="post: 332764" data-attributes="member: 3396"><p><strong>Re: less maths more play</strong></p><p></p><p></p><p></p><p>And for this, I have a simple idea. Flanking can and should be used to allow low-level critters a better chance of putting the hurt on higher level PCs.</p><p></p><p>For each <strong>other</strong> creature that flanks a creature, a flanking creature gets a +2 to hit. So if four critters flank a PC, they all get +6 to hit. You could escalate if necessary; for more than two flankers, you get the number of <strong>other</strong> flankers squared. Then four creatures flanking all get +9 to attack. That way, the kobolds actually have a remote chance of hitting and/or confirming criticals.</p><p></p><p>Flanking and superior numbers is the tactic of the weak against the strong, but it not viable in 3E. Who cares if the PCs get a +9 vs. a kobold grunt? But the other way, it matters. A 10th level dwarf fighter with average equipment for his level and power attack, cleave, great cleave, etc. should not be able to wade through 50 orcs all by his lonesome, but the game supports this. How can characters of medium to high level be made to fear getting caught in a mass combat? Either with the rules, or with mods? No, grappling/disarm/trip is not the answer. Useful as a surprise tactic, but not enough to bring him down.</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 332764, member: 3396"] [b]Re: less maths more play[/b] And for this, I have a simple idea. Flanking can and should be used to allow low-level critters a better chance of putting the hurt on higher level PCs. For each [b]other[/b] creature that flanks a creature, a flanking creature gets a +2 to hit. So if four critters flank a PC, they all get +6 to hit. You could escalate if necessary; for more than two flankers, you get the number of [b]other[/b] flankers squared. Then four creatures flanking all get +9 to attack. That way, the kobolds actually have a remote chance of hitting and/or confirming criticals. Flanking and superior numbers is the tactic of the weak against the strong, but it not viable in 3E. Who cares if the PCs get a +9 vs. a kobold grunt? But the other way, it matters. A 10th level dwarf fighter with average equipment for his level and power attack, cleave, great cleave, etc. should not be able to wade through 50 orcs all by his lonesome, but the game supports this. How can characters of medium to high level be made to fear getting caught in a mass combat? Either with the rules, or with mods? No, grappling/disarm/trip is not the answer. Useful as a surprise tactic, but not enough to bring him down. -Fletch! [/QUOTE]
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