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SKR's problem with certain high level encounters
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<blockquote data-quote="takyris" data-source="post: 333056" data-attributes="member: 5171"><p>Frankly, if you want your incredibly powerful people to be threatened by an army of straight-from-the-book kobolds, play GURPS. Past a certain point, 1000 kobolds in a featureless field are toast. No contest.</p><p></p><p>This isn't that big a deal for me as a player or as a DM. I can always roleplay it.</p><p></p><p>This is the tough part of high-level play. Convincing your players to be scared when faced with ten guardsmen with crossbows trained on them.</p><p></p><p>As for high-level stuff, my players have brought it up, too. Too many save or die things, too many powerful monsters dead in one round, after killing two people. It seems like less offense and more defense is the answer for monsters, but the only way to have defense is to take away what the players can do -- SR, DR, energy resistance, uncrittability. </p><p></p><p>Or can you think of other powers a creature could have that would make it stay standing longer, but that don't directly nerf player power? I mean, the basic idea of defense is nerfing offense. AC versus BAB, right there...</p><p></p><p>At work, can't type any longer, boss coming (sigh)...</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 333056, member: 5171"] Frankly, if you want your incredibly powerful people to be threatened by an army of straight-from-the-book kobolds, play GURPS. Past a certain point, 1000 kobolds in a featureless field are toast. No contest. This isn't that big a deal for me as a player or as a DM. I can always roleplay it. This is the tough part of high-level play. Convincing your players to be scared when faced with ten guardsmen with crossbows trained on them. As for high-level stuff, my players have brought it up, too. Too many save or die things, too many powerful monsters dead in one round, after killing two people. It seems like less offense and more defense is the answer for monsters, but the only way to have defense is to take away what the players can do -- SR, DR, energy resistance, uncrittability. Or can you think of other powers a creature could have that would make it stay standing longer, but that don't directly nerf player power? I mean, the basic idea of defense is nerfing offense. AC versus BAB, right there... At work, can't type any longer, boss coming (sigh)... -Tacky [/QUOTE]
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