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General Tabletop Discussion
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SKR's problem with certain high level encounters
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<blockquote data-quote="Celebrim" data-source="post: 333558" data-attributes="member: 4937"><p>With regards to the CR issue, I think it is irrelevant. As a system, CR/EL works as well as anything that wouldn't be too complex to use, and where it doesn't work it provides a 'fudge factor' for providing lesser or greater experience if in the opinion of the DM special circumstances make the encounter more or less difficult. In published products of better quality, this is already done to a certain extent. We could probably go a bit further by suggesting things like 'If the party does not have a cleric of at least X level, award 150% the normal experience for this encounter.' or 'If at least one member of the party does not have a +X weapon, award 200% of the normal experience for this encounter'. </p><p></p><p>No big deal.</p><p></p><p>Could interesting advice be written on it? Sure, but I don't think you'd ever be able to get away from XP <em> guidelines </em>.</p><p></p><p>Speaking of DR, I think it might be interesting to rule that it was proportional. That is, suppose I only have a +1 weapon, and the monster has 20/+2 DR. It might help things to rule that the +1 weapon halved the DR of the critter to 10, therefore allowing greater interaction. For that matter, I don't know what the point of ever increasing numbers is anyway, since a monster with 15/+5 DR is far more interesting to me than one with 50/+5 DR. </p><p></p><p>For 4th ed. if either monsters usually had smaller numbers before the slash or if having a portion of the second quality fulfilled proportionally reduced the first number it would be better IMNSHO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Celebrim, post: 333558, member: 4937"] With regards to the CR issue, I think it is irrelevant. As a system, CR/EL works as well as anything that wouldn't be too complex to use, and where it doesn't work it provides a 'fudge factor' for providing lesser or greater experience if in the opinion of the DM special circumstances make the encounter more or less difficult. In published products of better quality, this is already done to a certain extent. We could probably go a bit further by suggesting things like 'If the party does not have a cleric of at least X level, award 150% the normal experience for this encounter.' or 'If at least one member of the party does not have a +X weapon, award 200% of the normal experience for this encounter'. No big deal. Could interesting advice be written on it? Sure, but I don't think you'd ever be able to get away from XP [i] guidelines [/i]. Speaking of DR, I think it might be interesting to rule that it was proportional. That is, suppose I only have a +1 weapon, and the monster has 20/+2 DR. It might help things to rule that the +1 weapon halved the DR of the critter to 10, therefore allowing greater interaction. For that matter, I don't know what the point of ever increasing numbers is anyway, since a monster with 15/+5 DR is far more interesting to me than one with 50/+5 DR. For 4th ed. if either monsters usually had smaller numbers before the slash or if having a portion of the second quality fulfilled proportionally reduced the first number it would be better IMNSHO. :) [/QUOTE]
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