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SKR's problem with certain high level encounters
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<blockquote data-quote="Frosty" data-source="post: 334104" data-attributes="member: 5098"><p><strong>Re: SKR's porblem</strong></p><p></p><p></p><p></p><p>Welcome to the EN-Boards vsper. I agree that the game can be run with a lot of rules disregarded or exchanged for other rules but I think that the level of ambition at WoTC is higher than so. I suspect WoTC wants D&D to be the Coke or the MacDonalds of role-playing games. If they are to succeed in this mission in the long term there is a certain need that all players run the game in the same way. At least it should be possible to run the game per the core rules. (Of course there is little to be done about the people who persist in adding rum to their Coke and by the same token many gamers will twink the game to their tastes.)</p><p></p><p>If D&D is going to an institution (again like MacDonalds and Coke) you need a set set of rules that are indisputable. I can't remember seeing the rule of zero anywhere in a d20 product. The rule zero is a remnant of an old perspective from the days when D&D was a "product of your imagination". It's no longer that. Now it's a product of WoTC, no more and no less. The DMG specifically warns you from making changes to the system. I can see why, as the rules are interconnected and carefully balanced.</p><p></p><p>People feel a need to share their hobby with other people, with people who they don't even game with. Therefore it is necessary to some extent that we all play by the same rules. If everybody creates there own custom set of rules we will soon have too little in common to bother with buying stuff with the same label (d20) or even visit this particular place on the web.</p><p></p><p>The up side of this is WoTC can produce beautifully rendered books and the downside is that your input is less.</p></blockquote><p></p>
[QUOTE="Frosty, post: 334104, member: 5098"] [b]Re: SKR's porblem[/b] Welcome to the EN-Boards vsper. I agree that the game can be run with a lot of rules disregarded or exchanged for other rules but I think that the level of ambition at WoTC is higher than so. I suspect WoTC wants D&D to be the Coke or the MacDonalds of role-playing games. If they are to succeed in this mission in the long term there is a certain need that all players run the game in the same way. At least it should be possible to run the game per the core rules. (Of course there is little to be done about the people who persist in adding rum to their Coke and by the same token many gamers will twink the game to their tastes.) If D&D is going to an institution (again like MacDonalds and Coke) you need a set set of rules that are indisputable. I can't remember seeing the rule of zero anywhere in a d20 product. The rule zero is a remnant of an old perspective from the days when D&D was a "product of your imagination". It's no longer that. Now it's a product of WoTC, no more and no less. The DMG specifically warns you from making changes to the system. I can see why, as the rules are interconnected and carefully balanced. People feel a need to share their hobby with other people, with people who they don't even game with. Therefore it is necessary to some extent that we all play by the same rules. If everybody creates there own custom set of rules we will soon have too little in common to bother with buying stuff with the same label (d20) or even visit this particular place on the web. The up side of this is WoTC can produce beautifully rendered books and the downside is that your input is less. [/QUOTE]
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