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SKR's problem with certain high level encounters
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<blockquote data-quote="Zjelani" data-source="post: 338992" data-attributes="member: 2919"><p><strong>Re: Not sure it is a baseline</strong></p><p></p><p></p><p>Well, I'm not sure of exact numbers, but I think this is exactly the point of the system Ryan is suggesting. The CR is broken out in to separate factors, one of which is the DR. If your party has a ton of magic weapons, then you remove the CR factor for that. If you only have a couple, then probably include it. If you have no magic weapons at all, then that CR factor is a big warning flag about whether you should use the encounter. It should make you think about whether or not the party has other means of taking it on. </p><p></p><p>I do this already, and I think many other DMs do as well, just by looking at the special abilities and qualities, as well as hit dice, AC, etc. However, having that translated into CR factors would save DMs a big step. At the very least a meta-game paragraph addressing the abilities and possible warning flags would be nice.</p><p></p><p>I'm now considering something like this for the Planescape products coming up (from the Official fan-site, Planewalker.com, plug plug). If Ryan shows his system before we start releasing stuff and it looks good, I'll probably try to use it there. If it isn't out yet, we might just cobble together some basics, or at least the meta-game paragraph.</p></blockquote><p></p>
[QUOTE="Zjelani, post: 338992, member: 2919"] [b]Re: Not sure it is a baseline[/b] Well, I'm not sure of exact numbers, but I think this is exactly the point of the system Ryan is suggesting. The CR is broken out in to separate factors, one of which is the DR. If your party has a ton of magic weapons, then you remove the CR factor for that. If you only have a couple, then probably include it. If you have no magic weapons at all, then that CR factor is a big warning flag about whether you should use the encounter. It should make you think about whether or not the party has other means of taking it on. I do this already, and I think many other DMs do as well, just by looking at the special abilities and qualities, as well as hit dice, AC, etc. However, having that translated into CR factors would save DMs a big step. At the very least a meta-game paragraph addressing the abilities and possible warning flags would be nice. I'm now considering something like this for the Planescape products coming up (from the Official fan-site, Planewalker.com, plug plug). If Ryan shows his system before we start releasing stuff and it looks good, I'll probably try to use it there. If it isn't out yet, we might just cobble together some basics, or at least the meta-game paragraph. [/QUOTE]
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