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General Tabletop Discussion
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SKR's problem with certain high level encounters
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<blockquote data-quote="Victim" data-source="post: 340733" data-attributes="member: 78"><p>Again, I disagree. Just because the potential for something exists doesn't mean that it's good.</p><p></p><p>For example, a Balor has the potential to cause instant death with his sword because it's Vorpal. That's going to be worth something in terms of CR factors. And it also has an impressive arrary of spell-like abilities. That's going to be worth some CR factors too. However, it can never really use both to full effect at the same time. Therefore, some of those CR things will never come into play.</p><p></p><p>It works the same way for characters. A cleric might be able to do X, Y, and Z, but he can only choose two. Especially on something like turn undead, which is a choice made at character creation. So assuming that the cleric can do all 3 for the purposes of CR factors is a false assumption. </p><p></p><p>For example, take an 8th level fighter, 12th level wizard. By using combat buffs, he can still be a very effective fighter with a few other tricks. However, what if he's an Evoker with barred Transmutation? He can blast things, or he can hack them. So his actual effectiveness is always going to be less than the max. Similiarly, consider some monsters with power ranged attacks, and/or flight.</p><p></p><p>Let's say that the creature has a base CR of 6, and flight and ranged are each +2.</p><p></p><p>Normal CR 6</p><p>Flying CR 8</p><p>Ranged CR 8</p><p>Flying Ranged 10</p><p></p><p>However, a creature that can fly but has no ranged attacks doesn't have that much of an advantage. He still has to close within reach to attack, making his flight just some extra speed and a possible escape plan. </p><p></p><p>You have to consider how everything fits together, and the opportunity costs of using powers. It's not as if characters and monsters can unload all their abilities at the same time, or even be good at all their abilities.</p></blockquote><p></p>
[QUOTE="Victim, post: 340733, member: 78"] Again, I disagree. Just because the potential for something exists doesn't mean that it's good. For example, a Balor has the potential to cause instant death with his sword because it's Vorpal. That's going to be worth something in terms of CR factors. And it also has an impressive arrary of spell-like abilities. That's going to be worth some CR factors too. However, it can never really use both to full effect at the same time. Therefore, some of those CR things will never come into play. It works the same way for characters. A cleric might be able to do X, Y, and Z, but he can only choose two. Especially on something like turn undead, which is a choice made at character creation. So assuming that the cleric can do all 3 for the purposes of CR factors is a false assumption. For example, take an 8th level fighter, 12th level wizard. By using combat buffs, he can still be a very effective fighter with a few other tricks. However, what if he's an Evoker with barred Transmutation? He can blast things, or he can hack them. So his actual effectiveness is always going to be less than the max. Similiarly, consider some monsters with power ranged attacks, and/or flight. Let's say that the creature has a base CR of 6, and flight and ranged are each +2. Normal CR 6 Flying CR 8 Ranged CR 8 Flying Ranged 10 However, a creature that can fly but has no ranged attacks doesn't have that much of an advantage. He still has to close within reach to attack, making his flight just some extra speed and a possible escape plan. You have to consider how everything fits together, and the opportunity costs of using powers. It's not as if characters and monsters can unload all their abilities at the same time, or even be good at all their abilities. [/QUOTE]
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