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General Tabletop Discussion
*TTRPGs General
SKR's problem with certain high level encounters
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<blockquote data-quote="Sonofapreacherman" data-source="post: 348028" data-attributes="member: 2315"><p><strong>Re: Reverse it?</strong></p><p></p><p></p><p>I think you're right. Something occurred to me after reading your post. This will sound obvious, but the way I proposed this system certain abilities would have *canceled out* certain other abilities. I now believe that this is the wrong way to approach it.</p><p></p><p>Rather than having abilities cancel each other out, Challenge Ratings would now be calculated for each player character as a standard rule. These values would be averaged and ultimately replace "Party Level" in the determination of Experience Points.</p><p></p><p>That way you can still use Challenge Rating Factors to determine a more accurate power level for monsters and characters without having to track which abilities *cancel out* which other abilities. Essentially, a sliding scale between the average "Party Challenge Rating" and monster Challenge Ratings seamlessly determines which abilities cancel out which other abilities (rather than tediously tracking individual abilities throughout every game session).</p><p></p><p>This brings me full circle back to Upper Krust's idea about Challenge Ratings. His "comparative" Challenge Ratings system would dovetail beautifully with Challenge Rating Factors.</p><p></p><p>Once again, to read his idea use the link he provided (below) and download issue #6 of Asgard. The article Upper Krust wrote is called "Challenging Challenge Ratings" on page 29.</p><p></p><p><a href="http://www.d20reviews.com/Natural20/asgard.html" target="_blank">http://www.d20reviews.com/Natural20/asgard.html</a></p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 348028, member: 2315"] [b]Re: Reverse it?[/b] I think you're right. Something occurred to me after reading your post. This will sound obvious, but the way I proposed this system certain abilities would have *canceled out* certain other abilities. I now believe that this is the wrong way to approach it. Rather than having abilities cancel each other out, Challenge Ratings would now be calculated for each player character as a standard rule. These values would be averaged and ultimately replace "Party Level" in the determination of Experience Points. That way you can still use Challenge Rating Factors to determine a more accurate power level for monsters and characters without having to track which abilities *cancel out* which other abilities. Essentially, a sliding scale between the average "Party Challenge Rating" and monster Challenge Ratings seamlessly determines which abilities cancel out which other abilities (rather than tediously tracking individual abilities throughout every game session). This brings me full circle back to Upper Krust's idea about Challenge Ratings. His "comparative" Challenge Ratings system would dovetail beautifully with Challenge Rating Factors. Once again, to read his idea use the link he provided (below) and download issue #6 of Asgard. The article Upper Krust wrote is called "Challenging Challenge Ratings" on page 29. [url]http://www.d20reviews.com/Natural20/asgard.html[/url] [/QUOTE]
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