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SKT: Battle with Iymrith at the Eye of the All Father, what went wrong... (Spoilers)
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<blockquote data-quote="bgbarcus" data-source="post: 7119097" data-attributes="member: 6784891"><p>I have six players and often allow them to bring up to three henchmen into a dungeon. With that many actions, Iymrith would only be a medium challenge for one of our 9th level parties. She might be able to send one or two into death saves but that many people can do so much damage in one round that no solo monster can be expected to be a serious challenge to the whole party. A blue dragon is especially limited because the straight line breath weapon is unlikely to hit more than one person unless the dragon acts before the PCs have a chance to scatter.</p><p></p><p>When the players work together to use magic to juice up big damage fighters the group of six 10th level PCs we're playing now can easily deal 200 hp on a good round of attacks.</p><p></p><p>To make dragons more interesting for this many players I always make them more powerful than described in the Monster Manual.</p><p></p><p>While solo monsters are rarely dangerous with this big a party, they've been thoroughly beaten up by large groups of lesser monsters. Four hill giants was enough to make them worry but not a serious threat. Adding a dozen orcs to those four hill giants could become a serious challenge because each PC would be tied down by two or more opponents and that many attack rolls will get a decent number of hits. The most important number for judging danger is the ratio of monster actions to PCs.</p></blockquote><p></p>
[QUOTE="bgbarcus, post: 7119097, member: 6784891"] I have six players and often allow them to bring up to three henchmen into a dungeon. With that many actions, Iymrith would only be a medium challenge for one of our 9th level parties. She might be able to send one or two into death saves but that many people can do so much damage in one round that no solo monster can be expected to be a serious challenge to the whole party. A blue dragon is especially limited because the straight line breath weapon is unlikely to hit more than one person unless the dragon acts before the PCs have a chance to scatter. When the players work together to use magic to juice up big damage fighters the group of six 10th level PCs we're playing now can easily deal 200 hp on a good round of attacks. To make dragons more interesting for this many players I always make them more powerful than described in the Monster Manual. While solo monsters are rarely dangerous with this big a party, they've been thoroughly beaten up by large groups of lesser monsters. Four hill giants was enough to make them worry but not a serious threat. Adding a dozen orcs to those four hill giants could become a serious challenge because each PC would be tied down by two or more opponents and that many attack rolls will get a decent number of hits. The most important number for judging danger is the ratio of monster actions to PCs. [/QUOTE]
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SKT: Battle with Iymrith at the Eye of the All Father, what went wrong... (Spoilers)
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