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SKT - Need Ideas for Introducing Harshnag
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<blockquote data-quote="pukunui" data-source="post: 7548351" data-attributes="member: 54629"><p>Ran out of time to do anything spectacular sadly. (Game was tonight.) </p><p></p><p>The PCs are all members of the Waterdeep chapter of the Lords' Alliance. At the start of the session, I had their quest-giver contact them via <em>sending</em> for an update. When they related what Old Gnawbone had told them, he IDed the "friendly giant" as Harshnag. One PC is a courtier from Waterdeep and recognized the name.</p><p></p><p>Their quest-giver agreed to contact Harshnag (again via <em>sending</em>) and get him to meet them somewhere on their way north. The PCs took a side journey to Yartar, where I finally enticed them onto the Grand Dame for a night of gambling. (Last time they went through Yartar, they were intrigued by the fancy boat and did some asking around about it but didn't take it any further).</p><p></p><p>I didn't have time to buy, read, prep, and run the Kraken's Gamble adventure from DMs Guild, but I have at least set the scene for later. If nothing else, they should now recognize the Golden Goose gambling chip when Serissa gives it to them and know where to go to follow up on that lead.</p><p></p><p>The Lords' Alliance guy then contacted them later to say he'd arranged for the PCs to meet Harshnag at Longsaddle. Rather than go back via Triboar, they went cross-country (they have a ranger whose favored terrain is grasslands) and arrived at Longsaddle on Midsummer Day. </p><p></p><p>Since they couldn't see a giant in the village itself, one PC sent her hawk familiar out to look for Harshnag and found him battling another frost giant in the Starmetal Hills to the southwest. After killing the other giant, Harshnag gave the hawk a friendly wave - echoing a scene from a prophetic dream I had given the ranger PC some sessions ago.</p><p></p><p>They rode out to find Harshnag and encountered some Griffon tribe Uthgardt on the way. They focused fire on the shaman, killing him in one round and breaking the morale of the others, who ran away. Harshnag showed up just then. They talked with him for a bit, and he told them they should loot some Uthgardt mounds for relics to take to the oracle as tribute. Although he offered to take them to the Eye, he didn't volunteer to accompany them on their raids. Instead, he told them he'd meet them outside of Mirabar when they were ready to proceed to the oracle.</p><p></p><p>Returning to Longsaddle without Harshnag, the PCs partook of the Midsummer festivities. Since the SCAG warns that storms on Midsummer Day are seen as bad omens, I made it so there was an old crank in town warning everyone that a storm was coming. No one believed him, but sure enough, that night a storm did arrive, and it ruined Shieldmeet on the following day - buckets of rain, thunder and lightning. The PCs were concerned it was unnatural.</p><p></p><p>Now, the book says that Klauth has been spying on Harshnag. Now that the giant has met up with the PCs and has given them the suggestion of raiding mounds, I can more plausibly have the cultists show up in their airship. The PCs are planning on hitting up Morgur's Mound first, so I can have the airship meet them around there. (It should only take them a day or two of round-the-clock travel to get from Klauthen Vale to Morgur's Mound.)</p><p></p><p>When they meet up with Harshnag later, he won't be able to travel on the airship with them, but I suppose they can always just fly slowly behind him as he leads the way to the Eye. I'll then have Iymrith show up and Harshnag will stay behind as the PCs make their way to whatever giant lord they choose to confront next.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7548351, member: 54629"] Ran out of time to do anything spectacular sadly. (Game was tonight.) The PCs are all members of the Waterdeep chapter of the Lords' Alliance. At the start of the session, I had their quest-giver contact them via [I]sending[/I] for an update. When they related what Old Gnawbone had told them, he IDed the "friendly giant" as Harshnag. One PC is a courtier from Waterdeep and recognized the name. Their quest-giver agreed to contact Harshnag (again via [I]sending[/I]) and get him to meet them somewhere on their way north. The PCs took a side journey to Yartar, where I finally enticed them onto the Grand Dame for a night of gambling. (Last time they went through Yartar, they were intrigued by the fancy boat and did some asking around about it but didn't take it any further). I didn't have time to buy, read, prep, and run the Kraken's Gamble adventure from DMs Guild, but I have at least set the scene for later. If nothing else, they should now recognize the Golden Goose gambling chip when Serissa gives it to them and know where to go to follow up on that lead. The Lords' Alliance guy then contacted them later to say he'd arranged for the PCs to meet Harshnag at Longsaddle. Rather than go back via Triboar, they went cross-country (they have a ranger whose favored terrain is grasslands) and arrived at Longsaddle on Midsummer Day. Since they couldn't see a giant in the village itself, one PC sent her hawk familiar out to look for Harshnag and found him battling another frost giant in the Starmetal Hills to the southwest. After killing the other giant, Harshnag gave the hawk a friendly wave - echoing a scene from a prophetic dream I had given the ranger PC some sessions ago. They rode out to find Harshnag and encountered some Griffon tribe Uthgardt on the way. They focused fire on the shaman, killing him in one round and breaking the morale of the others, who ran away. Harshnag showed up just then. They talked with him for a bit, and he told them they should loot some Uthgardt mounds for relics to take to the oracle as tribute. Although he offered to take them to the Eye, he didn't volunteer to accompany them on their raids. Instead, he told them he'd meet them outside of Mirabar when they were ready to proceed to the oracle. Returning to Longsaddle without Harshnag, the PCs partook of the Midsummer festivities. Since the SCAG warns that storms on Midsummer Day are seen as bad omens, I made it so there was an old crank in town warning everyone that a storm was coming. No one believed him, but sure enough, that night a storm did arrive, and it ruined Shieldmeet on the following day - buckets of rain, thunder and lightning. The PCs were concerned it was unnatural. Now, the book says that Klauth has been spying on Harshnag. Now that the giant has met up with the PCs and has given them the suggestion of raiding mounds, I can more plausibly have the cultists show up in their airship. The PCs are planning on hitting up Morgur's Mound first, so I can have the airship meet them around there. (It should only take them a day or two of round-the-clock travel to get from Klauthen Vale to Morgur's Mound.) When they meet up with Harshnag later, he won't be able to travel on the airship with them, but I suppose they can always just fly slowly behind him as he leads the way to the Eye. I'll then have Iymrith show up and Harshnag will stay behind as the PCs make their way to whatever giant lord they choose to confront next. [/QUOTE]
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