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[SKT] Players want to 'own' Nightstone
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<blockquote data-quote="TallIan" data-source="post: 7227973" data-attributes="member: 6853819"><p>There are a few option presented here but I thought I'd add my 2CP.</p><p></p><p>Since you mention in your post that the players are keen on base building a hard no (blow up the town, have another Nandar take over, etc) sounds like something that you don't want. It's also the easiest to do.</p><p></p><p>You could also offer them a "maybe in the future" option. eg A higher authority / the people of Nightstone decide that whoever retrieves The Nightstone can rule the town. This delays the problem until later, possibly ensuring that the PC's have access to resources that allow fast travel, so you can continue SKT and revisit this later.</p><p></p><p>Your options for a "yes right now" could be:</p><p><strong>1)</strong>One of the PC's has a claim to the estate. This could completely derail the campaign as you take them through a game of political intrigue to out-wit the (other) Nandar's. But given how quickly levels 1 to 5 come in SKT I could see this working as a level/session or two of social RPing.</p><p><strong>2)</strong> The PC's appoint stewards to look after their interest in town, allowing you to essentially run both in parallel (each player having an adventuring PC and a steward PC). This is obviously the most work for you, but I have always found base building to not make for good face to face sessions. Rather they are useful for springboards to some other adventure after a little maintenance at the start of each session.</p><p></p><p>I was running PotA and after the party cleared Riverguards Keep, they wanted to use that as a base, something that was a lot easier to do in PotA as the whole adventure occurs in a smallish geographical area. Sadly this didn't rally take off because I moved.</p><p></p><p>Something else you might consider, if you have a friend who would like to play but can't due to time/distance constraints, is have him run the NPC Nandar that recruits the players and allows them to conduct their business in town. This was something I did when I left home for university and my RP group stayed home. My character became an NPC that I ran via e-mail and was something between a patron of the PC;s and a steward for the manor the group captured.</p><p></p><p>Tall</p></blockquote><p></p>
[QUOTE="TallIan, post: 7227973, member: 6853819"] There are a few option presented here but I thought I'd add my 2CP. Since you mention in your post that the players are keen on base building a hard no (blow up the town, have another Nandar take over, etc) sounds like something that you don't want. It's also the easiest to do. You could also offer them a "maybe in the future" option. eg A higher authority / the people of Nightstone decide that whoever retrieves The Nightstone can rule the town. This delays the problem until later, possibly ensuring that the PC's have access to resources that allow fast travel, so you can continue SKT and revisit this later. Your options for a "yes right now" could be: [B]1)[/B]One of the PC's has a claim to the estate. This could completely derail the campaign as you take them through a game of political intrigue to out-wit the (other) Nandar's. But given how quickly levels 1 to 5 come in SKT I could see this working as a level/session or two of social RPing. [B]2)[/B] The PC's appoint stewards to look after their interest in town, allowing you to essentially run both in parallel (each player having an adventuring PC and a steward PC). This is obviously the most work for you, but I have always found base building to not make for good face to face sessions. Rather they are useful for springboards to some other adventure after a little maintenance at the start of each session. I was running PotA and after the party cleared Riverguards Keep, they wanted to use that as a base, something that was a lot easier to do in PotA as the whole adventure occurs in a smallish geographical area. Sadly this didn't rally take off because I moved. Something else you might consider, if you have a friend who would like to play but can't due to time/distance constraints, is have him run the NPC Nandar that recruits the players and allows them to conduct their business in town. This was something I did when I left home for university and my RP group stayed home. My character became an NPC that I ran via e-mail and was something between a patron of the PC;s and a steward for the manor the group captured. Tall [/QUOTE]
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[SKT] Players want to 'own' Nightstone
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