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*Dungeons & Dragons
[SKT] Players want to 'own' Nightstone
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<blockquote data-quote="THEMNGMNT" data-source="post: 7234698" data-attributes="member: 6809274"><p>The players wanting to own Nightstone is a great development. I think it could be incorporated into SKT without breaking the adventure. Some suggestions:</p><p></p><p>- The "nightstone" that the cloud giants stole is a magical MacGuffin. Maybe it replaces the conch that grants access to the underwater storm giant lair. Maybe the Oracle wants it and the players have to return it to the Temple of the All Father. There are probably several more options I can think of off the top of my head. Regardless, the players now have to sneak into a cloud giant lair and recover it. Awesome!</p><p>- Nightstone is going to starve because the surrounding farmlands have been pillaged by the hill giants of Grudd Haug. The players have to defeat the hill giants to ensure the survival of their town.</p><p>- It just so happens that one of the teleportation circles in the network that connects the North is located in Nightstone's castle.</p><p>- There are crypts below Nightstone that have important clues and whatnot to other parts of SKT.</p><p>- To formally become rulers of Nightstone the players must petition the Lords of Waterdeep. While there, frost giants raid Waterdeep. Of course, the players get caught up in the battle. With their heroism having been clearly displayed, the Lords of Waterdeep invite them to a conclave to determine how to counter the giant threat. The players are tasked with a mission--locating the Temple of the All Father, defeating Duke Zalto, etc--which they must complete in order to be granted lordship of Nightstone.</p><p></p><p>Sounds like a great campaign to me.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 7234698, member: 6809274"] The players wanting to own Nightstone is a great development. I think it could be incorporated into SKT without breaking the adventure. Some suggestions: - The "nightstone" that the cloud giants stole is a magical MacGuffin. Maybe it replaces the conch that grants access to the underwater storm giant lair. Maybe the Oracle wants it and the players have to return it to the Temple of the All Father. There are probably several more options I can think of off the top of my head. Regardless, the players now have to sneak into a cloud giant lair and recover it. Awesome! - Nightstone is going to starve because the surrounding farmlands have been pillaged by the hill giants of Grudd Haug. The players have to defeat the hill giants to ensure the survival of their town. - It just so happens that one of the teleportation circles in the network that connects the North is located in Nightstone's castle. - There are crypts below Nightstone that have important clues and whatnot to other parts of SKT. - To formally become rulers of Nightstone the players must petition the Lords of Waterdeep. While there, frost giants raid Waterdeep. Of course, the players get caught up in the battle. With their heroism having been clearly displayed, the Lords of Waterdeep invite them to a conclave to determine how to counter the giant threat. The players are tasked with a mission--locating the Temple of the All Father, defeating Duke Zalto, etc--which they must complete in order to be granted lordship of Nightstone. Sounds like a great campaign to me. [/QUOTE]
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[SKT] Players want to 'own' Nightstone
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