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SKT: The Uthgardt and Modern Sensibilities
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<blockquote data-quote="Charles Rampant" data-source="post: 7232857" data-attributes="member: 32659"><p>I don't agree on the whitewashing front - that seems a stretch, to be honest - but I myself removed the Uthgart Mounds stuff. The reasons were simple. Firstly, it feels <em>kinda weird</em>. More concretely, this section feels mostly like a way to stretch stuff out before the party go to the first Giant stronghold; since I've combined it with Tyranny of Dragons, I don't want it stretched out any more. Thirdly, I think it casts the party in a somewhat strange light, one which slaughtering Giants doesn't; the Uthgart are isolationist, genocidal, and hateful, but the party would be just invading and slaughtering them to get a bit of plot, rather than to save people from rampaging Giants. </p><p></p><p>This isn't the only morally ambiguous part of Storm King's Thunder, I've found. I set my party on the sidequest for the Giant Slayer sword in Yartar (mentioned on page 62, under Triboar Quests), and it really sets the party up to just murder a <em>captain of the watch</em>, which is especially odd when you consider that Yartar may be a dump, but it's still a member of the Lord's Alliance (important in my campaign, since they're working with the Alliance). I had my party get into a big row over whether they should just steal the sword in the night, or steal it <em>and</em> slit the guy's throat. In the end they didn't go for the murder, but I have to admit that I spent the whole conversation wondering whether I'd hand out alignment changes for it, and whether handing out alignment changes for a sidequest I introduced would be unfair.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7232857, member: 32659"] I don't agree on the whitewashing front - that seems a stretch, to be honest - but I myself removed the Uthgart Mounds stuff. The reasons were simple. Firstly, it feels [I]kinda weird[/I]. More concretely, this section feels mostly like a way to stretch stuff out before the party go to the first Giant stronghold; since I've combined it with Tyranny of Dragons, I don't want it stretched out any more. Thirdly, I think it casts the party in a somewhat strange light, one which slaughtering Giants doesn't; the Uthgart are isolationist, genocidal, and hateful, but the party would be just invading and slaughtering them to get a bit of plot, rather than to save people from rampaging Giants. This isn't the only morally ambiguous part of Storm King's Thunder, I've found. I set my party on the sidequest for the Giant Slayer sword in Yartar (mentioned on page 62, under Triboar Quests), and it really sets the party up to just murder a [I]captain of the watch[/I], which is especially odd when you consider that Yartar may be a dump, but it's still a member of the Lord's Alliance (important in my campaign, since they're working with the Alliance). I had my party get into a big row over whether they should just steal the sword in the night, or steal it [I]and[/I] slit the guy's throat. In the end they didn't go for the murder, but I have to admit that I spent the whole conversation wondering whether I'd hand out alignment changes for it, and whether handing out alignment changes for a sidequest I introduced would be unfair. [/QUOTE]
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