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SKT: The Uthgardt and Modern Sensibilities
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<blockquote data-quote="Eltab" data-source="post: 7234228" data-attributes="member: 6803337"><p>Is there a third-party group you can introduce to the campaign, which trashes the wrong Uthgardt mound while also searching for the PCs' McGuffin? Maybe another band of adventurers also working on the Giants' problem before it can spill all over the civilized world?</p><p>This opens a Diplomacy option: the PCs will help the Uthgardt get revenge on the 3P group, in exchange for being allowed to borrow the right McGuffin for a while to solve the Giants' problem. Of course, if the Giants want to KEEP the McGuffin, the PCs have to do some more Diplomacy...</p><p></p><p>In FR, if somebody plundered my church, burnt it to the ground, dug up the graveyard next door, and left the corpses scattered about all over, while looking for a sacred ancient relic ... I'd be thinking about raising the bodies of my forefathers as Wights and Revenants and whatever else to track down and avenge my tribe - just in case I couldn't get the job done myself.</p><p></p><p>I don't see the problem with 'cultural appropriation'. If you treat the individual Uthgardt as sincere in their traditional way of life, the players should be able to roll with it. D&D has always had strange exotic foreign cultures as a backdrop to the adventure.</p><p></p><p>Note: I haven't looked over SKT so I'm not up-to-date on the details. This proposal might not make sense in that context.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7234228, member: 6803337"] Is there a third-party group you can introduce to the campaign, which trashes the wrong Uthgardt mound while also searching for the PCs' McGuffin? Maybe another band of adventurers also working on the Giants' problem before it can spill all over the civilized world? This opens a Diplomacy option: the PCs will help the Uthgardt get revenge on the 3P group, in exchange for being allowed to borrow the right McGuffin for a while to solve the Giants' problem. Of course, if the Giants want to KEEP the McGuffin, the PCs have to do some more Diplomacy... In FR, if somebody plundered my church, burnt it to the ground, dug up the graveyard next door, and left the corpses scattered about all over, while looking for a sacred ancient relic ... I'd be thinking about raising the bodies of my forefathers as Wights and Revenants and whatever else to track down and avenge my tribe - just in case I couldn't get the job done myself. I don't see the problem with 'cultural appropriation'. If you treat the individual Uthgardt as sincere in their traditional way of life, the players should be able to roll with it. D&D has always had strange exotic foreign cultures as a backdrop to the adventure. Note: I haven't looked over SKT so I'm not up-to-date on the details. This proposal might not make sense in that context. [/QUOTE]
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SKT: The Uthgardt and Modern Sensibilities
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