Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
SKT's The Weevil: A Manhunt and a Mystery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kelnas" data-source="post: 8083576" data-attributes="member: 37640"><p>Sure, basically, in his attempt to avoid justice, Weevil has aligned himself with a kraken priest (stats from Volo's) and some cultists who operate in Xantharl's Keep. When the party tracks Weevil to the stables at Falling Orc Tavern, Weevil will not put up a fight, instead rambling on about having found his place, abandoning his criminal ways and dedicating himself to a great cause. Sharing a telepathic bond with the priest, he will alert his new friends. When the party leaves the stables with Weevil as their captive, they are confronted by the priest (along with some cultists and cult fanatics). I previously used a random-ish encounter where the party met a Kraken Society cultist who had a squid tattoo, and I also ran Kraken's Gamble (available on DMsGuild), so the party was generally familiar with the cult already, and spotted similar squid tattoos on the priest and his friends. The priest demands Weevil be released to them, and the party can parley and/or fight. Weevil stays out of any fight and even turned on his new cultist friends once he realized the PCs would win the battle, in an effort to get in their good graces. Afterwards, if appropriately intimidated or persuaded, Weevil impart a few hints about the Kraken Society's larger role - knowledge gained from overhearing some of the priest's discussions with other cultists (for example, that their master is called Slar, and that they are in contact with an important giantess). When the party tries to leave Xantharl's they find that the gates have been sealed due to an approaching giant/hobgoblin attack (per SKT). They will have to decide where to wait out the battle and what to do with Weevil in the meantime, which leads at some point to the bugbear ambush described in the SKT (preferably before they are able to get a long rest in to make it a bit more challenging). The next day, the gates reopen and the PCs can take Weevil to Mirabar to claim their reward. In the Guidebook mentioned in my post above, I also list some useful ways the PCs can spend the sizable reward in Mirabar.</p></blockquote><p></p>
[QUOTE="kelnas, post: 8083576, member: 37640"] Sure, basically, in his attempt to avoid justice, Weevil has aligned himself with a kraken priest (stats from Volo's) and some cultists who operate in Xantharl's Keep. When the party tracks Weevil to the stables at Falling Orc Tavern, Weevil will not put up a fight, instead rambling on about having found his place, abandoning his criminal ways and dedicating himself to a great cause. Sharing a telepathic bond with the priest, he will alert his new friends. When the party leaves the stables with Weevil as their captive, they are confronted by the priest (along with some cultists and cult fanatics). I previously used a random-ish encounter where the party met a Kraken Society cultist who had a squid tattoo, and I also ran Kraken's Gamble (available on DMsGuild), so the party was generally familiar with the cult already, and spotted similar squid tattoos on the priest and his friends. The priest demands Weevil be released to them, and the party can parley and/or fight. Weevil stays out of any fight and even turned on his new cultist friends once he realized the PCs would win the battle, in an effort to get in their good graces. Afterwards, if appropriately intimidated or persuaded, Weevil impart a few hints about the Kraken Society's larger role - knowledge gained from overhearing some of the priest's discussions with other cultists (for example, that their master is called Slar, and that they are in contact with an important giantess). When the party tries to leave Xantharl's they find that the gates have been sealed due to an approaching giant/hobgoblin attack (per SKT). They will have to decide where to wait out the battle and what to do with Weevil in the meantime, which leads at some point to the bugbear ambush described in the SKT (preferably before they are able to get a long rest in to make it a bit more challenging). The next day, the gates reopen and the PCs can take Weevil to Mirabar to claim their reward. In the Guidebook mentioned in my post above, I also list some useful ways the PCs can spend the sizable reward in Mirabar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
SKT's The Weevil: A Manhunt and a Mystery
Top