johnsemlak
First Post
I just read a review at EN World of Kenzer's Salt and Sea Dogs (a Pirate book for the Kalamar setting) and was impressed.
I know that Green Ronin's Skull and Bones has been very highly rated by several reviewers but I can't help thinking I would prefer Kenzer Book's approach to integrating piracy into a standard D&D fantasy campaign (which includes non-human races, standard PC classes, etc).
Those of you who have looked at one or both closely, which one do you prefer or why do you like either one of them?
Does S&B need to be played as a separate setting, or can bits of it be ported?
Of course, views on this topic may largely come down to personal taste (mine being a preference towards a pirate book based on standard D&D fantasy) but I'd like to read some other people's point of view.
I know that Green Ronin's Skull and Bones has been very highly rated by several reviewers but I can't help thinking I would prefer Kenzer Book's approach to integrating piracy into a standard D&D fantasy campaign (which includes non-human races, standard PC classes, etc).
Those of you who have looked at one or both closely, which one do you prefer or why do you like either one of them?
Does S&B need to be played as a separate setting, or can bits of it be ported?
Of course, views on this topic may largely come down to personal taste (mine being a preference towards a pirate book based on standard D&D fantasy) but I'd like to read some other people's point of view.
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