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Skull and Xbones - Voodoo?
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<blockquote data-quote="TSL" data-source="post: 124604" data-attributes="member: 2528"><p><strong>Coments and Historical Material</strong></p><p></p><p>kenjib - I'm totally looking forward to Nyambe. In fact, I told Chris as much some time ago. From what I've read Chris' material blends very well with what I did, with minimal overlaps. I fully intend to recommend Nyambe to anyone that wants their S&B campaign to be a bit more "mystical" then the mostly- real world Caribbean default setting. Ivory hunting expeditions become <em>real</em> interesting if you throw in some of Chris' material. I actually wanted to do a fantasy Africa myself before I heard about Nyambe. [No problem, more time for UnderWorld 2nd <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ]</p><p></p><p>enrious - Ahh, the Big Easy. Definitely a big Catholic influence there on the vodun. Shows how Hollywood screws with the truth though. Perfect example: Voodoo dolls. Stick a pin in 'em, somebody that they are modeled on gets hurt, right? Absolute total b.s. Not even vaguely a part of vodun other than an implication of sympathetic magic. But vodun is nothing if not syncretic, so what do they do? They start making vodun dolls for luck. Hah! If I wasn't a Taoist, I'd be a Vodunist, it's a great religion.</p><p></p><p>As to the question- there are Voodoo Rituals in Skull & Bones, though they don't work like those presented in R&R. "Acquiring magic" in S&B is <em>very</em> different than standard D&D. Low level prayers are identical to the Player's Handbook. Favors, on the other hand, are a whole new way of looking at 'magic'. So your answer is: Sort of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> I'm sorry if that's vague mate, but I'm dancing on a very small pin. </p><p></p><p>Amusing historical sidenote: The term "charge" implying the build up of magical forces within an object comes from vodun. Nifty, huh?</p><p></p><p>Hellhound - There is pretty much nobody that understands the pain of having multiple groups work on similar projects like I do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I think the history of the 'sea books' is well documented elsewhere and I'll leave it at that. I really don't have any problems at all with multiple interpretations of a class. In this case your Librum classes will inevitably be very different than what I did for S&B. First off, you say their prestige classes? Right off the bat, that's a major difference as both the Hougan and the Bokor are new core classes for Skull & Bones. Which directly leads to my next point - they were designed for Skull & Bones. Yes, they are d20. Yes they can be lifted for other d20 campaigns, but they were designed for S&B where magic is fading from the world. One of the biggest headaches I had was coming up with "magic users" that weren't Wizards / Sorcerers yet would stack up level wise against Fighters and such. This is greatly aided by the fact that in S&B high level Fighters don't have magic armor, magic weapons, rings and items akimbo. I think I did a good job, my fellow designers and playtesters say I did a great job and so did Green Ronin, so I must have done something right. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="TSL, post: 124604, member: 2528"] [b]Coments and Historical Material[/b] kenjib - I'm totally looking forward to Nyambe. In fact, I told Chris as much some time ago. From what I've read Chris' material blends very well with what I did, with minimal overlaps. I fully intend to recommend Nyambe to anyone that wants their S&B campaign to be a bit more "mystical" then the mostly- real world Caribbean default setting. Ivory hunting expeditions become [I]real[/I] interesting if you throw in some of Chris' material. I actually wanted to do a fantasy Africa myself before I heard about Nyambe. [No problem, more time for UnderWorld 2nd :D ] enrious - Ahh, the Big Easy. Definitely a big Catholic influence there on the vodun. Shows how Hollywood screws with the truth though. Perfect example: Voodoo dolls. Stick a pin in 'em, somebody that they are modeled on gets hurt, right? Absolute total b.s. Not even vaguely a part of vodun other than an implication of sympathetic magic. But vodun is nothing if not syncretic, so what do they do? They start making vodun dolls for luck. Hah! If I wasn't a Taoist, I'd be a Vodunist, it's a great religion. As to the question- there are Voodoo Rituals in Skull & Bones, though they don't work like those presented in R&R. "Acquiring magic" in S&B is [I]very[/I] different than standard D&D. Low level prayers are identical to the Player's Handbook. Favors, on the other hand, are a whole new way of looking at 'magic'. So your answer is: Sort of. :rolleyes: I'm sorry if that's vague mate, but I'm dancing on a very small pin. Amusing historical sidenote: The term "charge" implying the build up of magical forces within an object comes from vodun. Nifty, huh? Hellhound - There is pretty much nobody that understands the pain of having multiple groups work on similar projects like I do. :D I think the history of the 'sea books' is well documented elsewhere and I'll leave it at that. I really don't have any problems at all with multiple interpretations of a class. In this case your Librum classes will inevitably be very different than what I did for S&B. First off, you say their prestige classes? Right off the bat, that's a major difference as both the Hougan and the Bokor are new core classes for Skull & Bones. Which directly leads to my next point - they were designed for Skull & Bones. Yes, they are d20. Yes they can be lifted for other d20 campaigns, but they were designed for S&B where magic is fading from the world. One of the biggest headaches I had was coming up with "magic users" that weren't Wizards / Sorcerers yet would stack up level wise against Fighters and such. This is greatly aided by the fact that in S&B high level Fighters don't have magic armor, magic weapons, rings and items akimbo. I think I did a good job, my fellow designers and playtesters say I did a great job and so did Green Ronin, so I must have done something right. ;) [/QUOTE]
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