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<<Skull & Bones>> Suitable monsters from the various Monster Manuals
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<blockquote data-quote="Wombat" data-source="post: 1390087" data-attributes="member: 8447"><p>Depends on the take you want to have on your campaign.</p><p></p><p>Most Animals, of course, are good, but they are usable anywhere.</p><p></p><p>I would suggest looking into Atlas' <em>Nyambe</em> setting book, just for examples of African legendary creatures that might be brought over (I mean, since you are already dealing with the loa/orrisha, why not the creatures as well?).</p><p></p><p>Krakens and other sea-going creatures are a must. Merpeoples of various sorts figure prominently in piratical lore. This could be extended to sahaugin and the like.</p><p></p><p>A lot of creatures from the MM are more problematic. Do you really want gnolls and the like in a setting where all characters are supposed to be human? Probably not. Same would probably be true of many "Classical Mythological" monsters -- pegasus, minotaur, etc., as they would feel out of place. Yuan-Ti could be adapted in fairly easily (fear those jungle serpents!). Don't forget plant-based creatures in a tropical environment -- lots of room for "Man Eating Plants" in such a setting!</p><p></p><p>I would suggest looking through S&SS <em>Creature Collections</em> as well. The Alley Reaper, the various members of the Carnival of Shadows, the Dweller at the Crossroads, their extra Hags, the Inn-Wight, the Memory Eater, and quite probably even the Ratmen/Slitheren have a feel that fits with Things Piratical; there are also several more plant and ocean going creatures in here that could help flesh things out.</p><p></p><p>Just some initial thoughts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 1390087, member: 8447"] Depends on the take you want to have on your campaign. Most Animals, of course, are good, but they are usable anywhere. I would suggest looking into Atlas' [I]Nyambe[/I] setting book, just for examples of African legendary creatures that might be brought over (I mean, since you are already dealing with the loa/orrisha, why not the creatures as well?). Krakens and other sea-going creatures are a must. Merpeoples of various sorts figure prominently in piratical lore. This could be extended to sahaugin and the like. A lot of creatures from the MM are more problematic. Do you really want gnolls and the like in a setting where all characters are supposed to be human? Probably not. Same would probably be true of many "Classical Mythological" monsters -- pegasus, minotaur, etc., as they would feel out of place. Yuan-Ti could be adapted in fairly easily (fear those jungle serpents!). Don't forget plant-based creatures in a tropical environment -- lots of room for "Man Eating Plants" in such a setting! I would suggest looking through S&SS [I]Creature Collections[/I] as well. The Alley Reaper, the various members of the Carnival of Shadows, the Dweller at the Crossroads, their extra Hags, the Inn-Wight, the Memory Eater, and quite probably even the Ratmen/Slitheren have a feel that fits with Things Piratical; there are also several more plant and ocean going creatures in here that could help flesh things out. Just some initial thoughts :) [/QUOTE]
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