CondorDM
First Post
CondorDM's schedule -
Play Times : 10 pm Atlantic, 9 EST start and goes until people get tired - Saturdays, Sundays, Wednesdays & Thursdays.
Skull Horn Society -
Your Joining a world wide guild(Black Crow Mercenary Guild), fun adventure, interesting interaction, amazing puzzles, a mind field of traps, not just "hit, miss" hack n slash an of course mystery await you.
This is an important rule - (Scheduling issues should not be a problem here)The guilds uses a magical system to bring characters back to a guild branch or sends characters out into the field with a party. Meaning DM can bring players in an out of a session, you only need to show when you are in the mood to play. This means i can take on a large number of players but only DM 6 players per session.
Willing to take new players on who don't know how to play but wanna learn.
I run campaign after campaign, if your level headed, humble to a point an can bring the effort needed on your end, then you would fit in here. My take on a "Persistent" world.
Character Creation is Very Easy.
You will be sent a kit for the game with all needed on openrpg after you go to the forum an check out the "Skull Horn Society" sub-board, there you will find out campaign/guild information you need to see before going to character creation.
A "Players Hand Book" is not needed, we have our own PHB for the "Skull Horn Society".
Audio Introduction - [ame=http://www.youtube.com/watch?v=h4ZjpT_t60c]Advanced Second Edition Dungeons & Dragons/Thaco The Sheep In Wolf's Clothing - YouTube[/ame]
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DMing Resume -
I have ran up to 23 campaigns online, 10 years in total running games online. 20 years of table top gaming, i also run for two table top groups(Meaning the count of campaigns here are only the online campaigns i speak of) each once a month as well as running here. 18 campaigns completed, most going close to 600 sessions, nothing less then 400 session, the uncompleted campaigns each went above 100 sessions.
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To answer some criticism most people assume up-front -
"I do not aim to run a heavy rp interaction or hack n slash game, i put the same hard working effort into all areas of the game though i do not try an balance things out, i give what the situation calls for. That maybe heavy rp interaction for several sessions or hack n slash for a number of sessions, mixed if the situation calls for it." -
I explain this cause many read through the basic up-front pitch an start to make many assumptions(this assumption issue is a poison cause it seems to turn people into lazy readers, they won't read half of whats offered an form opinions/questions based on reading little to nothing written for a game).
"Wisdom ability stat has been taken out due to no cleric class and skills do not work off ability scores here." -
This is for the current campaign though i change, evolve an even go back to previous stuff. I do not hold back, this is my game an i adjust the rules ect for each new campaign(how much i change varies).
"Alignments:There are no alignments to follow, pitch me the type of person you want to play. First off make sure you have read through the guild, campaign ect ect information before making such a decision."
I will challenge you to maintain the personality an goal/goals you chosen with this character. Personality will develop an change but the challenge is not to outright destroy the personality you have designed for the character.
The personality/goals can be as basic to extreme as you want depending on how you pitch them. This is a group oriented game an i make sure these things jive with that aim before i allow personalities to enter the game.
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Don't Let Thaco Scare You Away(Please Read)
You start off with a 20 thaco at level one and lowers as you level(there are other ways to lower thaco as well), armor class starts at 10 but does not lower due to gaining levels, you must manually lower this through things like dexterity, armor an magical items ect.
Fighter thaco 20, goblin has 8 ac -
20-8=12 Roll 12 or more on a d20 to hit the goblin.
Fighter thaco 13, dragon -2 ac -
13+2=15 Roll 15 or more on a d20 to hit the dragon.
(Minus ac is added to the thaco number when doing the math here)
Fighter thaco -2, giant -5 ac -
-2 + -5=3 Roll 3 or more on a d20 to hit the giant.
(Minus ac is added to the thaco number when doing the math here, -5 covers the -2 thaco number plus an additional 3, meaning roll 3 or above to hit)
It is child's math an runs as fast as wotc rolling combat system.
Anyone who has a hard time learning this should be ashamed of themselves. Also anyone who says wotc rolling system is faster is deceiving you directly. Both rolling systems make you stop an ask a math question, you do the math then roll(they work at exactly the same speed).
-------------------------------------------
Find out more at Forum - Home
Free to download just "skype" just search for it on google, easy to load onto your computer, simply do the quick registering an your ready.
My email - condordm @ht dot com
Play Times : 10 pm Atlantic, 9 EST start and goes until people get tired - Saturdays, Sundays, Wednesdays & Thursdays.
Skull Horn Society -
Your Joining a world wide guild(Black Crow Mercenary Guild), fun adventure, interesting interaction, amazing puzzles, a mind field of traps, not just "hit, miss" hack n slash an of course mystery await you.
This is an important rule - (Scheduling issues should not be a problem here)The guilds uses a magical system to bring characters back to a guild branch or sends characters out into the field with a party. Meaning DM can bring players in an out of a session, you only need to show when you are in the mood to play. This means i can take on a large number of players but only DM 6 players per session.
Willing to take new players on who don't know how to play but wanna learn.
I run campaign after campaign, if your level headed, humble to a point an can bring the effort needed on your end, then you would fit in here. My take on a "Persistent" world.
Character Creation is Very Easy.
You will be sent a kit for the game with all needed on openrpg after you go to the forum an check out the "Skull Horn Society" sub-board, there you will find out campaign/guild information you need to see before going to character creation.
A "Players Hand Book" is not needed, we have our own PHB for the "Skull Horn Society".
Audio Introduction - [ame=http://www.youtube.com/watch?v=h4ZjpT_t60c]Advanced Second Edition Dungeons & Dragons/Thaco The Sheep In Wolf's Clothing - YouTube[/ame]
---------------------------------------------------------------------------------
DMing Resume -
I have ran up to 23 campaigns online, 10 years in total running games online. 20 years of table top gaming, i also run for two table top groups(Meaning the count of campaigns here are only the online campaigns i speak of) each once a month as well as running here. 18 campaigns completed, most going close to 600 sessions, nothing less then 400 session, the uncompleted campaigns each went above 100 sessions.
-------------------------------------------------------------
To answer some criticism most people assume up-front -
"I do not aim to run a heavy rp interaction or hack n slash game, i put the same hard working effort into all areas of the game though i do not try an balance things out, i give what the situation calls for. That maybe heavy rp interaction for several sessions or hack n slash for a number of sessions, mixed if the situation calls for it." -
I explain this cause many read through the basic up-front pitch an start to make many assumptions(this assumption issue is a poison cause it seems to turn people into lazy readers, they won't read half of whats offered an form opinions/questions based on reading little to nothing written for a game).
"Wisdom ability stat has been taken out due to no cleric class and skills do not work off ability scores here." -
This is for the current campaign though i change, evolve an even go back to previous stuff. I do not hold back, this is my game an i adjust the rules ect for each new campaign(how much i change varies).
"Alignments:There are no alignments to follow, pitch me the type of person you want to play. First off make sure you have read through the guild, campaign ect ect information before making such a decision."
I will challenge you to maintain the personality an goal/goals you chosen with this character. Personality will develop an change but the challenge is not to outright destroy the personality you have designed for the character.
The personality/goals can be as basic to extreme as you want depending on how you pitch them. This is a group oriented game an i make sure these things jive with that aim before i allow personalities to enter the game.
-------------------------------------------
Don't Let Thaco Scare You Away(Please Read)
You start off with a 20 thaco at level one and lowers as you level(there are other ways to lower thaco as well), armor class starts at 10 but does not lower due to gaining levels, you must manually lower this through things like dexterity, armor an magical items ect.
Fighter thaco 20, goblin has 8 ac -
20-8=12 Roll 12 or more on a d20 to hit the goblin.
Fighter thaco 13, dragon -2 ac -
13+2=15 Roll 15 or more on a d20 to hit the dragon.
(Minus ac is added to the thaco number when doing the math here)
Fighter thaco -2, giant -5 ac -
-2 + -5=3 Roll 3 or more on a d20 to hit the giant.
(Minus ac is added to the thaco number when doing the math here, -5 covers the -2 thaco number plus an additional 3, meaning roll 3 or above to hit)
It is child's math an runs as fast as wotc rolling combat system.
Anyone who has a hard time learning this should be ashamed of themselves. Also anyone who says wotc rolling system is faster is deceiving you directly. Both rolling systems make you stop an ask a math question, you do the math then roll(they work at exactly the same speed).
-------------------------------------------
Find out more at Forum - Home
Free to download just "skype" just search for it on google, easy to load onto your computer, simply do the quick registering an your ready.
My email - condordm @ht dot com