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Skull Horn Society(Recruiting) Ad&d2ed Home-Brewed
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<blockquote data-quote="CondorDM" data-source="post: 6025102" data-attributes="member: 77889"><p><strong><strong>CondorDM's schedule -</strong></strong></p><p><strong>Play Times : 10 pm Atlantic, 9 EST start and goes until people get tired. 3 - 4 sessions per week on average, random days.</strong></p><p></p><p><strong>Skull Horn Society -</strong></p><p>Your Joining a world-wide guild(Black Crow Mercenary Guild), fun adventure, interesting interaction, amazing puzzles, a mind field of traps, not just "hit, miss" hack n slash and of course mystery await you.</p><p></p><p><strong>This is an important rule -</strong> (Scheduling issues should not be a problem here)The guilds uses a magical system to bring characters back to a guild branch or sends characters out into the field with a party. Meaning DM can bring players in an out of a session, you only need to show when you are in the mood to play. This means i can take on a large number of players(Basically unlimited) but only DM 6 players per session.</p><p></p><p><strong>Willing to take new players</strong> on who don't know how to play but wanna learn, I have created a walk-through for newbies, i don't have the time to sit with each new person and walk them through the process hence why i made the effort to set something up that will help the new player and veteran player make a character and get into the game. I have cut 75% of the reading you would have to do if you tried to make a character directly out of the 2ed PHB.</p><p></p><p>I run campaign after campaign, if your level-headed, humble to a point and can bring the effort needed on your end, then you would fit in here. My take on a "Persistent" world(Link to campaign information board - <a href="http://advanceddnd2edrevamp.proboards.com/index.cgi?board=worldhistory" target="_blank">Skull Horn Society(Ad&d2ed Home-brewed) - Skull Horn Society</a> ).</p><p></p><p><strong>Character Creation is very easy.</strong></p><p>You will be sent a kit for the game with all needed on openrpg after you go check out the "Skull Horn Society" sub-board, there you will find out campaign/guild information you need to see before going to character creation.</p><p>A "Players Hand Book" is not needed, we have our own PHB for the "Skull Horn Society".</p><p></p><p><strong>Audio Introduction -</strong> [ame="http://www.youtube.com/watch?v=h4ZjpT_t60c"]Advanced Second Edition Dungeons & Dragons/Thaco The Sheep In Wolf's Clothing - YouTube[/ame]</p><p></p><p><strong>Read More At -</strong> <a href="http://advanceddnd2edrevamp.proboards.com" target="_blank">Skull Horn Society(Ad&d2ed Home-brewed) - Home</a></p></blockquote><p></p>
[QUOTE="CondorDM, post: 6025102, member: 77889"] [B][b]CondorDM's schedule -[/b] Play Times : 10 pm Atlantic, 9 EST start and goes until people get tired. 3 - 4 sessions per week on average, random days.[/B] [B]Skull Horn Society -[/B] Your Joining a world-wide guild(Black Crow Mercenary Guild), fun adventure, interesting interaction, amazing puzzles, a mind field of traps, not just "hit, miss" hack n slash and of course mystery await you. [B]This is an important rule -[/B] (Scheduling issues should not be a problem here)The guilds uses a magical system to bring characters back to a guild branch or sends characters out into the field with a party. Meaning DM can bring players in an out of a session, you only need to show when you are in the mood to play. This means i can take on a large number of players(Basically unlimited) but only DM 6 players per session. [B]Willing to take new players[/B] on who don't know how to play but wanna learn, I have created a walk-through for newbies, i don't have the time to sit with each new person and walk them through the process hence why i made the effort to set something up that will help the new player and veteran player make a character and get into the game. I have cut 75% of the reading you would have to do if you tried to make a character directly out of the 2ed PHB. I run campaign after campaign, if your level-headed, humble to a point and can bring the effort needed on your end, then you would fit in here. My take on a "Persistent" world(Link to campaign information board - [URL="http://advanceddnd2edrevamp.proboards.com/index.cgi?board=worldhistory"]Skull Horn Society(Ad&d2ed Home-brewed) - Skull Horn Society[/URL] ). [B]Character Creation is very easy.[/B] You will be sent a kit for the game with all needed on openrpg after you go check out the "Skull Horn Society" sub-board, there you will find out campaign/guild information you need to see before going to character creation. A "Players Hand Book" is not needed, we have our own PHB for the "Skull Horn Society". [B]Audio Introduction -[/B] [ame="http://www.youtube.com/watch?v=h4ZjpT_t60c"]Advanced Second Edition Dungeons & Dragons/Thaco The Sheep In Wolf's Clothing - YouTube[/ame] [B]Read More At -[/B] [URL="http://advanceddnd2edrevamp.proboards.com"]Skull Horn Society(Ad&d2ed Home-brewed) - Home[/URL] [/QUOTE]
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