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Playing the Game
Story Hour
Skull & Shackles (2E Conversion), solo campaign
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<blockquote data-quote="Owlbrarian" data-source="post: 8009206" data-attributes="member: 7024999"><p>Hello everyone!</p><p></p><p>I am DM for this and many other solo games over the years. As my wife explained, I thought it would be cool to drop by and explain some stuff "OOC" in effect. Decisions and things I changed from the base adventure along with anything I might have added.</p><p></p><p>Minor change was turning Fipps into a "good" guy at least as much as anyone can be a good pirate. I mostly did this to play off of the "big dumb thug" stereotype but have him turn out to not be so bad.</p><p></p><p>So the first major change I made from the base game was the character Sandara Quinn. This was mostly because I wanted Quinn to be a possible romantic interest later in the adventure. That and the party ended up having a strong Besmara focus so I ended up turning him into a bard instead of a cleric.</p><p></p><p>I ran the first part of this adventure pretty much as written though I think it would have benefited from having some more events sprinkled in with the monotonous labor. Though Crys will explain that more when we get there.</p><p></p><p>Something that really helped me with this adventure was the Papercraft Tokens. Each NPC onboard the Wormwood had its own token that I could show Crys to help us both remember who they were.</p><p></p><p>I did my best so that each of the various crew-members had some screen time. Though again that will be shown later in Crys' posts.</p><p></p><p>Alright I think that is all for now! Hope you guys enjoy it, and I am happy to answer any questions from conversion or anything else.</p></blockquote><p></p>
[QUOTE="Owlbrarian, post: 8009206, member: 7024999"] Hello everyone! I am DM for this and many other solo games over the years. As my wife explained, I thought it would be cool to drop by and explain some stuff "OOC" in effect. Decisions and things I changed from the base adventure along with anything I might have added. Minor change was turning Fipps into a "good" guy at least as much as anyone can be a good pirate. I mostly did this to play off of the "big dumb thug" stereotype but have him turn out to not be so bad. So the first major change I made from the base game was the character Sandara Quinn. This was mostly because I wanted Quinn to be a possible romantic interest later in the adventure. That and the party ended up having a strong Besmara focus so I ended up turning him into a bard instead of a cleric. I ran the first part of this adventure pretty much as written though I think it would have benefited from having some more events sprinkled in with the monotonous labor. Though Crys will explain that more when we get there. Something that really helped me with this adventure was the Papercraft Tokens. Each NPC onboard the Wormwood had its own token that I could show Crys to help us both remember who they were. I did my best so that each of the various crew-members had some screen time. Though again that will be shown later in Crys' posts. Alright I think that is all for now! Hope you guys enjoy it, and I am happy to answer any questions from conversion or anything else. [/QUOTE]
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Skull & Shackles (2E Conversion), solo campaign
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